From f0cd62b37c5dfbbdb3fb205f1be2b8beba0dfed4 Mon Sep 17 00:00:00 2001 From: lucy96chen <47800040+lucy96chen@users.noreply.github.com> Date: Wed, 12 Oct 2022 09:55:09 -0700 Subject: Shader caching (#2432) * Changed all getEntryPointCode calls to use RendererBase::getEntryPointCodeFromShaderCache * Hashing hooked up, tests pass but need to add more to fully test functionality * checkpoint * Checkpoint: File system creation seems functional, saving is broken * checkpoint: Fixed filename generation from MD5 hash, shader blob might be going missing ahead of pipeline state creation * Fixed a lot of bugs related to hash code generation, shader cache is likely working but needs further testing * Added workaround for module loading by re-creating the test device, shader cache test functional * Vulkan shader caching bug fixed, checkpoint commit before more refinement * pre-ToT merge checkpoint * checkpoint commit, improving cache keys * Significantly expanded items included in the dependency hash for Module; Added dependency hash functions to SpecializedComponentType and RenamedEntryPointComponentType * Temporarily disable shader cache test * Mid cleanup changes, solution successfully builds * Added several helper update functions to slang-md5 to help simplify usage; Added a function under ISession to compute a hash for all linkage-related items; Function renames and cleaned up some comments * Ran premake.bat; Renamed getASTBasedHashCode to computeASTBasedHash * Added slang unit tests for Checksum and MD5; Extended gfx shader cache test to test with multiple shader files and one shader file with multiple entry points * Solution builds and shader cache tests pass, but at least a couple other tests now failing * ran premake.bat * More cleanup changes * Added shaderCachePath field to IDevice desc in gfx.slang, gfx-smoke.slang should be functional * ran premake * cleanup changes; Adding test printf to getEntryPointCodeFromShaderCache to see if output can be seen in CI * Removed debugging printfs; Added handling for getEntryPointCode() failing * Cleanup changes; Jonathan's fixes to SerialWriter to zero initialize otherwise uninitialized memory; Change to SwizzleExpr creation to zero initialize elementCount * Changed enable_if_t to enable_if * Fixed enable_if * Added test for import vs include and changes to included and imported files; Fixed build errors in CUDA; Renamed shader cache statistics fields * cleanup changes * Readd removed file * Restructured computeDependencyBasedHash calls, added computeDependencyBasedHashImpl to all classes dervied from ComponentType * Applied same restructuring to the AST hash functions * Cleanup changes; Moved HashBuilder out to slang-digest.h and added some helper functions to streamline the process of adding items to a hash * Cleanup; Fixed incorrect expected results for shader import and include test --- tools/gfx/vulkan/vk-pipeline-state.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'tools/gfx/vulkan') diff --git a/tools/gfx/vulkan/vk-pipeline-state.cpp b/tools/gfx/vulkan/vk-pipeline-state.cpp index 710cbdaef..06bd13197 100644 --- a/tools/gfx/vulkan/vk-pipeline-state.cpp +++ b/tools/gfx/vulkan/vk-pipeline-state.cpp @@ -251,7 +251,7 @@ Result PipelineStateImpl::createVKGraphicsPipelineState() auto programImpl = static_cast(m_program.Ptr()); if (programImpl->m_stageCreateInfos.getCount() == 0) { - SLANG_RETURN_ON_FAIL(programImpl->compileShaders()); + SLANG_RETURN_ON_FAIL(programImpl->compileShaders(m_device)); } pipelineInfo.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO; @@ -281,7 +281,7 @@ Result PipelineStateImpl::createVKComputePipelineState() auto programImpl = static_cast(m_program.Ptr()); if (programImpl->m_stageCreateInfos.getCount() == 0) { - SLANG_RETURN_ON_FAIL(programImpl->compileShaders()); + SLANG_RETURN_ON_FAIL(programImpl->compileShaders(m_device)); } VkPipelineCache pipelineCache = VK_NULL_HANDLE; @@ -340,7 +340,7 @@ Result RayTracingPipelineStateImpl::createVKRayTracingPipelineState() auto programImpl = static_cast(m_program.Ptr()); if (programImpl->m_stageCreateInfos.getCount() == 0) { - SLANG_RETURN_ON_FAIL(programImpl->compileShaders()); + SLANG_RETURN_ON_FAIL(programImpl->compileShaders(m_device)); } VkRayTracingPipelineCreateInfoKHR raytracingPipelineInfo = { -- cgit v1.2.3