From e272aec6a9ddb8b0af82f72c061f5393f2b2bdab Mon Sep 17 00:00:00 2001 From: Yong He Date: Sat, 19 Feb 2022 00:15:17 -0800 Subject: Optimize d3d12 mutable shader object implementation. (#2138) * Optimize d3d12 mutable shader object implementation. * Disable mismatched clear value warning message from d3d sdk. * Fix. * Fix. * gfx: Avoid redundant d3d12 QueryInterface call. Co-authored-by: Yong He --- tools/gfx/renderer-shared.h | 9 ++++++++- 1 file changed, 8 insertions(+), 1 deletion(-) (limited to 'tools/gfx/renderer-shared.h') diff --git a/tools/gfx/renderer-shared.h b/tools/gfx/renderer-shared.h index 8fc74158c..8136d6735 100644 --- a/tools/gfx/renderer-shared.h +++ b/tools/gfx/renderer-shared.h @@ -546,7 +546,7 @@ public: } virtual SLANG_NO_THROW Result SLANG_MCALL - copyFrom(IShaderObject* object, ITransientResourceHeap* transientHeap) override; + copyFrom(IShaderObject* object, ITransientResourceHeap* transientHeap); virtual SLANG_NO_THROW const void* SLANG_MCALL getRawData() override { @@ -596,6 +596,13 @@ public: void setSpecializationArgsForContainerElement(ExtendedShaderObjectTypeList& specializationArgs); + Slang::Index getSubObjectIndex(ShaderOffset offset) + { + auto layout = getLayout(); + auto bindingRange = layout->getBindingRange(offset.bindingRangeIndex); + return bindingRange.subObjectIndex + offset.bindingArrayIndex; + } + virtual SLANG_NO_THROW Result SLANG_MCALL setObject(ShaderOffset const& offset, IShaderObject* object) SLANG_OVERRIDE { -- cgit v1.2.3