From d6a37a0f151e390808f196998c48a341bc4c7b60 Mon Sep 17 00:00:00 2001 From: Tim Foley Date: Fri, 12 Mar 2021 11:58:14 -0800 Subject: Add a CPU renderer implementation (#1750) * Add a CPU renderer implementation This change adds a CPU back-end to `gfx` and ensures that most of our existing CPU tests pass when using it. Detailed notes: * Most of the CPU renderer implementation is copy-pasted from the CUDA case, so they share a lot of similar logic * The main addition to the CPU renderer is a semi-complete implementation of host-memory textures. The logic here handles all the main shapes (Buffer, 1D, 2D, 3D, Cube) and all the currently-supported `Format`s that are sample-able as-is (no D24S8). The implementation is not intended to be fast, and it currently only does nearest-neighbor sampling, but otherwise it tries to avoid cutting too many corners and should be ar reasonable starting point for a more complete (but not performance-oriented) implementation. * Refactored the CPU prelude `IRWTexture` interface to inherit from `ITexture`, since in most cases a single type will end up implementing both. It might be worth it to collapse it all down to a single interface later. * Changed the CPU prelude `ITexture`/`IRWTexture` interface so that it takes both a pointer *and* a size for output arguments. This change seems necessary to allow a shader variable declared as a `Texture2D` to fetch a single `float` when the underlying texture might be using RGBA32F. * Added to the `IComponentType` public API so that we can query a "host callable" for an entry point and not just a binary. * Turned off the `-shaderobj` flag on two tests that weren't yet compatible with shader objects but still had the flag left in on the path (since previously the CPU path always used the non-`gfx` non-shader-object logic anyway) * Disabled one test (`dynamic-dispatch-11`) that relied on the `ConstantBuffer` idiom that we know we are planning to chagne soon anyway. * Made a few changes to the CUDA path to bring it into line with what I added for the CPU path. These were mostly bug fixes around indexing logic for sub-objects and resources. * fixup --- tools/gfx/renderer-shared.h | 24 ++++++++++++++++++++++++ 1 file changed, 24 insertions(+) (limited to 'tools/gfx/renderer-shared.h') diff --git a/tools/gfx/renderer-shared.h b/tools/gfx/renderer-shared.h index 9fe9768f4..2a77dcb93 100644 --- a/tools/gfx/renderer-shared.h +++ b/tools/gfx/renderer-shared.h @@ -149,6 +149,30 @@ protected: slang::TypeLayoutReflection* m_elementTypeLayout = nullptr; ShaderComponentID m_componentID = 0; + static slang::TypeLayoutReflection* _unwrapParameterGroups(slang::TypeLayoutReflection* typeLayout) + { + for (;;) + { + if (!typeLayout->getType()) + { + if (auto elementTypeLayout = typeLayout->getElementTypeLayout()) + typeLayout = elementTypeLayout; + } + + switch (typeLayout->getKind()) + { + default: + return typeLayout; + + case slang::TypeReflection::Kind::ConstantBuffer: + case slang::TypeReflection::Kind::ParameterBlock: + typeLayout = typeLayout->getElementTypeLayout(); + continue; + } + } + } + + public: RendererBase* getDevice() { return m_renderer; } -- cgit v1.2.3