From 7953c0b6e4e6328bacf9945763013f9e0af6e435 Mon Sep 17 00:00:00 2001 From: lucy96chen <47800040+lucy96chen@users.noreply.github.com> Date: Fri, 18 Feb 2022 21:58:11 -0800 Subject: Fully implement the ray tracing pipeline for Vulkan (#2136) * Added implementation for dispatchRays() and ShaderTableImpl, currently missing extensions and createShaderTable() * Code written, working on finding and fixing bugs * SBT issues fixed; Added implementation for endEncoding() to ensure the bound pipeline is properly reset; Ray tracing pipeline example successfully runs without any validation errors * Fixed some incorrectly merged lines * Fixed spacing * Fixed alignment for member variables in VulkanApi * Restart CI * Removed accidental comment kept from merge; Changed getName() call to getNameOverride() --- tools/gfx/renderer-shared.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'tools/gfx/renderer-shared.h') diff --git a/tools/gfx/renderer-shared.h b/tools/gfx/renderer-shared.h index 4ebd28ed2..5afc77027 100644 --- a/tools/gfx/renderer-shared.h +++ b/tools/gfx/renderer-shared.h @@ -1076,7 +1076,7 @@ class ShaderTableBase , public Slang::ComObject { public: - Slang::List m_entryPointNames; + Slang::List m_shaderGroupNames; Slang::List m_recordOverwrites; uint32_t m_rayGenShaderCount; -- cgit v1.2.3