From e6c9625e0f0d5d9703451fd2ebb8b206d210009c Mon Sep 17 00:00:00 2001 From: Yong He Date: Mon, 28 Feb 2022 18:09:27 -0800 Subject: Use GLSL scalar layout for constant buffers. (#2147) --- tools/gfx/renderer-shared.cpp | 31 +++++++++++++++++++++++++++---- 1 file changed, 27 insertions(+), 4 deletions(-) (limited to 'tools/gfx/renderer-shared.cpp') diff --git a/tools/gfx/renderer-shared.cpp b/tools/gfx/renderer-shared.cpp index 555186840..83fc9223d 100644 --- a/tools/gfx/renderer-shared.cpp +++ b/tools/gfx/renderer-shared.cpp @@ -366,6 +366,7 @@ Result RendererBase::getFormatSupportedResourceStates(Format format, ResourceSta { SLANG_UNUSED(format); outStates->add(ResourceState::AccelerationStructure); + outStates->add(ResourceState::AccelerationStructureBuildInput); outStates->add(ResourceState::ConstantBuffer); outStates->add(ResourceState::CopyDestination); outStates->add(ResourceState::CopySource); @@ -459,6 +460,22 @@ SLANG_NO_THROW Result SLANG_MCALL RendererBase::createMutableShaderObject( return createMutableShaderObject(shaderObjectLayout, outObject); } +SLANG_NO_THROW Result SLANG_MCALL RendererBase::createShaderObjectFromTypeLayout( + slang::TypeLayoutReflection* typeLayout, IShaderObject** outObject) +{ + RefPtr shaderObjectLayout; + SLANG_RETURN_ON_FAIL(getShaderObjectLayout(typeLayout, shaderObjectLayout.writeRef())); + return createShaderObject(shaderObjectLayout, outObject); +} + +SLANG_NO_THROW Result SLANG_MCALL RendererBase::createMutableShaderObjectFromTypeLayout( + slang::TypeLayoutReflection* typeLayout, IShaderObject** outObject) +{ + RefPtr shaderObjectLayout; + SLANG_RETURN_ON_FAIL(getShaderObjectLayout(typeLayout, shaderObjectLayout.writeRef())); + return createMutableShaderObject(shaderObjectLayout, outObject); +} + Result RendererBase::getAccelerationStructurePrebuildInfo( const IAccelerationStructure::BuildInputs& buildInputs, IAccelerationStructure::PrebuildInfo* outPrebuildInfo) @@ -531,7 +548,6 @@ Result RendererBase::getShaderObjectLayout( ShaderObjectContainerType container, ShaderObjectLayoutBase** outLayout) { - RefPtr shaderObjectLayout; switch (container) { case ShaderObjectContainerType::StructuredBuffer: @@ -544,11 +560,18 @@ Result RendererBase::getShaderObjectLayout( break; } - if( !m_shaderObjectLayoutCache.TryGetValue(type, shaderObjectLayout) ) + auto typeLayout = slangContext.session->getTypeLayout(type); + return getShaderObjectLayout(typeLayout, outLayout); +} + +Result RendererBase::getShaderObjectLayout( + slang::TypeLayoutReflection* typeLayout, ShaderObjectLayoutBase** outLayout) +{ + RefPtr shaderObjectLayout; + if (!m_shaderObjectLayoutCache.TryGetValue(typeLayout, shaderObjectLayout)) { - auto typeLayout = slangContext.session->getTypeLayout(type); SLANG_RETURN_ON_FAIL(createShaderObjectLayout(typeLayout, shaderObjectLayout.writeRef())); - m_shaderObjectLayoutCache.Add(type, shaderObjectLayout); + m_shaderObjectLayoutCache.Add(typeLayout, shaderObjectLayout); } *outLayout = shaderObjectLayout.detach(); return SLANG_OK; -- cgit v1.2.3