From 33e15236c6fd8623bc516a194ca65e8810f1f855 Mon Sep 17 00:00:00 2001 From: kopaka1822 Date: Fri, 19 May 2023 18:38:49 +0200 Subject: added D32_S8 format (#2885) * added D32_S8 format * fixed isTypelessDepthFormat format for DXGI_FORMAT_R32G8X24_TYPELESS * added R32_FLOAT_X32_TYPELESS format to allow (depth component only) shader resource views for the D32_FLOAT_S8_UINT format. - unsure about the changed in the vk-util.cpp: No matching VK_Format? --------- Co-authored-by: Yong He Co-authored-by: jsmall-nvidia --- tools/gfx/renderer-shared.cpp | 12 ++++++++++++ 1 file changed, 12 insertions(+) (limited to 'tools/gfx/renderer-shared.cpp') diff --git a/tools/gfx/renderer-shared.cpp b/tools/gfx/renderer-shared.cpp index c32cc3d90..99188233a 100644 --- a/tools/gfx/renderer-shared.cpp +++ b/tools/gfx/renderer-shared.cpp @@ -1259,6 +1259,18 @@ bool isDepthFormat(Format format) { case Format::D16_UNORM: case Format::D32_FLOAT: + case Format::D32_FLOAT_S8_UINT: + return true; + default: + return false; + } +} + +bool isStencilFormat(Format format) +{ + switch (format) + { + case Format::D32_FLOAT_S8_UINT: return true; default: return false; -- cgit v1.2.3