From 09854a4596019ddb3bb315b8836b5c88e718cdc7 Mon Sep 17 00:00:00 2001 From: Ellie Hermaszewska Date: Tue, 12 Sep 2023 11:13:11 +0800 Subject: Add Mesh and Task shader support to GFX (#3190) * Bump vulkan headers Also just use vulkan-headers as a submodule * Add drawMeshTasks to gfx graphics pipelines * Add DispatchMesh overload with no payload, with GLSL intrinsic * Require spirv 1.4 for mesh shaders * Add vulkan mesh shader feature discovery * Add mesh shader stage bits to vk-util * Add mesh and task shader support to render-test * Add mesh and task tests * Preserve "payload" specifier in task shaders * Add mesh shader pipeline support to gfx * Add TODO * Add numThreads attribute for amplification stage * Add payload to task shader test * Drop dependency on d3dx12 * Allow passing payloads from task to mesh shaders * regenerate vs projects * check DispatchMesh name correctly * Add mesh shader tests to failing tests * Detect wave-ops feature on vulkan * Add fuse-product to expected failures This fails because the global varaible `count` is not initialized * Add required extension to WaveMaskMatch SPIR-V impl * Remove meshShader member from pipeline desc * Identify mesh shader support on d3d12 --- tools/gfx/renderer-shared.cpp | 20 ++++++++++++++++++++ 1 file changed, 20 insertions(+) (limited to 'tools/gfx/renderer-shared.cpp') diff --git a/tools/gfx/renderer-shared.cpp b/tools/gfx/renderer-shared.cpp index 1e4cbb2f4..5111edee5 100644 --- a/tools/gfx/renderer-shared.cpp +++ b/tools/gfx/renderer-shared.cpp @@ -1054,6 +1054,26 @@ Result ShaderProgramBase::createShaderModule( return SLANG_OK; } +bool ShaderProgramBase::isMeshShaderProgram() const +{ + // Similar to above, interrogate either explicity specified entry point + // componenets or the ones in the linked program entry point array + if(linkedEntryPoints.getCount()) + { + for(const auto& e : linkedEntryPoints) + if(e->getLayout()->getEntryPointByIndex(0)->getStage() == SLANG_STAGE_MESH) + return true; + } + else + { + const auto programReflection = linkedProgram->getLayout(); + for(SlangUInt i = 0; i < programReflection->getEntryPointCount(); ++i) + if(programReflection->getEntryPointByIndex(i)->getStage() == SLANG_STAGE_MESH) + return true; + } + return false; +} + Result RendererBase::maybeSpecializePipeline( PipelineStateBase* currentPipeline, ShaderObjectBase* rootObject, -- cgit v1.2.3