From fcac02e405661de311b5ceebbd6d3e2c78bf8aea Mon Sep 17 00:00:00 2001 From: jsmall-nvidia Date: Fri, 21 Aug 2020 16:04:42 -0400 Subject: Vulkan update/NVAPI support (#1511) * First pass at incorporating nvapi into test harness. * D3d12 Atomic Float Add via NVAPI working * Dx12 atomic float appears to work. * Atomic float add on Dx12. * Added atomic64 feature addition to vk. Fix correct output for atomic-float-byte-address.slang * Disable atomic float failing tests. * Upgraded VK headers. * Detect atomic float availability on VK. * Try to get test working for in64 atomic. * Made HLSL prelude controlled via the render-test requirements. * Added -enable-nvapi to premake. * Fix D3D12Renderer when NVAPI is not available. * Small improvements to VKRenderer. * Improve atomic documentation in target-compatibility.md. --- tools/gfx/render.h | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) (limited to 'tools/gfx/render.h') diff --git a/tools/gfx/render.h b/tools/gfx/render.h index 051b19742..12ef1a9e9 100644 --- a/tools/gfx/render.h +++ b/tools/gfx/render.h @@ -800,9 +800,10 @@ public: struct Desc { - int width; ///< Width in pixels - int height; ///< height in pixels - Slang::String adapter; ///< Name to identify the adapter to use + int width; ///< Width in pixels + int height; ///< height in pixels + Slang::String adapter; ///< Name to identify the adapter to use + Slang::List requiredFeatures; ///< The features enabled on this renderer }; virtual SlangResult initialize(const Desc& desc, void* inWindowHandle) = 0; -- cgit v1.2.3