From 11793edf25a4907fe396d69fd3cdddaee3d421d5 Mon Sep 17 00:00:00 2001 From: jsmall-nvidia Date: Thu, 13 Dec 2018 18:14:38 -0500 Subject: Remove memory and resource leaks (#754) * Remove circular reference to renderer on Vk & D3D12 DescriptorSetImpl * Refactor Stbi image loading such that memory is correctly freed when goes out of scope. Added Crt memory dump at termination. Reduced erroneous reporting by scoping TestContext. * Used capitalized acronym for STBImage to keep Tim happy. --- tools/gfx/render-vk.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'tools/gfx/render-vk.cpp') diff --git a/tools/gfx/render-vk.cpp b/tools/gfx/render-vk.cpp index 45b92fe98..32bc91de4 100644 --- a/tools/gfx/render-vk.cpp +++ b/tools/gfx/render-vk.cpp @@ -348,7 +348,7 @@ public: static Binding::Type _getBindingType(RefObject* ptr); void _setBinding(Binding::Type type, UInt range, UInt index, RefObject* ptr); - RefPtr m_renderer; + VKRenderer* m_renderer = nullptr; ///< Weak pointer, can't be strong, because if set will become circular reference RefPtr m_layout; VkDescriptorSet m_descriptorSet = VK_NULL_HANDLE; -- cgit v1.2.3