From 11793edf25a4907fe396d69fd3cdddaee3d421d5 Mon Sep 17 00:00:00 2001 From: jsmall-nvidia Date: Thu, 13 Dec 2018 18:14:38 -0500 Subject: Remove memory and resource leaks (#754) * Remove circular reference to renderer on Vk & D3D12 DescriptorSetImpl * Refactor Stbi image loading such that memory is correctly freed when goes out of scope. Added Crt memory dump at termination. Reduced erroneous reporting by scoping TestContext. * Used capitalized acronym for STBImage to keep Tim happy. --- tools/gfx/render-d3d11.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'tools/gfx/render-d3d11.cpp') diff --git a/tools/gfx/render-d3d11.cpp b/tools/gfx/render-d3d11.cpp index b0b2b9c04..e049bad38 100644 --- a/tools/gfx/render-d3d11.cpp +++ b/tools/gfx/render-d3d11.cpp @@ -96,6 +96,8 @@ public: virtual void waitForGpu() override {} virtual RendererType getRendererType() const override { return RendererType::DirectX11; } + ~D3D11Renderer() {} + protected: #if 0 -- cgit v1.2.3