From dec930150f42a22892e567c769a1c9e24e761fde Mon Sep 17 00:00:00 2001 From: lucy96chen <47800040+lucy96chen@users.noreply.github.com> Date: Wed, 19 Oct 2022 09:36:41 -0700 Subject: PersistentShaderCache integration (#2453) * Shader cache index integrated into RendererBase; Added test for cache eviction policy (which currently does not pass) * Restructured main if block in getEntryPointCodeFromShaderCache; Post-rebase cleanup * undo local testing only change * Fixed issues causing shader cache tests to fail * Edited gfx.slang to reflect structural changes to IDevice::Desc and to include ShaderCacheDesc; Modified how the cache is reading in the file from disk; Added a check to the cache eviction policy test that checks for correct order of entries in the cache as well as eight total expected output files for D3D12 and Vulkan * Removed line in gfx-unit-test.cpp for local testing * Edited .gitignore to ignore all shaders automatically generated by the shader cache tests and removed the test shaders that were previously added; Review changes, most notably with an overhaul of how the cache eviction policy test handles checking order of entries * Ran premake; Removed local testing specific line (again) * Removed expected comparison files from earlier commit; Ran premake * Edited premake5.lua to also ignore the auto-generated shader files from specific shader cache tests * Fixed weird indent in premake5.lua --- tools/gfx/persistent-shader-cache.h | 20 +++++++------------- 1 file changed, 7 insertions(+), 13 deletions(-) (limited to 'tools/gfx/persistent-shader-cache.h') diff --git a/tools/gfx/persistent-shader-cache.h b/tools/gfx/persistent-shader-cache.h index 55738a9af..49a4a53dd 100644 --- a/tools/gfx/persistent-shader-cache.h +++ b/tools/gfx/persistent-shader-cache.h @@ -1,34 +1,28 @@ // slang-shader-cache-index.h #pragma once #include "../../slang.h" +#include "../../slang-gfx.h" #include "../../slang-com-ptr.h" #include "../../source/core/slang-string.h" #include "../../source/core/slang-dictionary.h" #include "../../source/core/slang-linked-list.h" -namespace Slang +namespace gfx { + using namespace Slang; + struct ShaderCacheEntry { slang::Digest dependencyBasedDigest; slang::Digest astBasedDigest; }; -class PersistentShaderCache +class PersistentShaderCache : public RefObject { public: - // TODO: Remove in integration PR in favor of new ShaderCacheDesc in slang-gfx.h - struct Desc - { - String cacheFilename; - String shaderCachePath; - SlangInt entryCountLimit = 1000; - ISlangFileSystem* shaderCacheFileSystem = nullptr; - }; - - PersistentShaderCache(const Desc& inDesc); + PersistentShaderCache(const IDevice::ShaderCacheDesc& inDesc); // Fetch the cache entry corresponding to the provided key. If found, move the entry to // the front of entries and return the entry and the corresponding compiled code in @@ -62,7 +56,7 @@ private: void deleteLRUEntry(); // The shader cache's description. - Desc desc; + IDevice::ShaderCacheDesc desc; // Dictionary mapping each shader's key to its corresponding node (entry) in the list // of entries. -- cgit v1.2.3