From 90d8af888b40c83b33f9f0c037bd2ab8c19a35f4 Mon Sep 17 00:00:00 2001 From: Yong He Date: Tue, 7 Dec 2021 13:45:49 -0800 Subject: gfx: D3D12 and VK Fence implementation. (#2048) * gfx: D3D12 and VK Fence implementation. * Fix. * Update project files. * Revert project file changes. * Remove project files Co-authored-by: Yong He --- tools/gfx/immediate-renderer-base.cpp | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) (limited to 'tools/gfx/immediate-renderer-base.cpp') diff --git a/tools/gfx/immediate-renderer-base.cpp b/tools/gfx/immediate-renderer-base.cpp index 360370aa0..34cc70b74 100644 --- a/tools/gfx/immediate-renderer-base.cpp +++ b/tools/gfx/immediate-renderer-base.cpp @@ -593,7 +593,13 @@ public: static_cast(m_renderer.get())->endCommandBuffer(info); } - virtual SLANG_NO_THROW void SLANG_MCALL wait() override { getRenderer()->waitForGpu(); } + virtual SLANG_NO_THROW void SLANG_MCALL waitOnHost() override { getRenderer()->waitForGpu(); } + + virtual SLANG_NO_THROW Result SLANG_MCALL + waitForFences(uint32_t fenceCount, IFence** fences, uint64_t* waitValues) override + { + return SLANG_FAIL; + } virtual SLANG_NO_THROW Result SLANG_MCALL getNativeHandle(NativeHandle* outHandle) override -- cgit v1.2.3