From 4880789e3003441732cca4471091563f36531635 Mon Sep 17 00:00:00 2001 From: jsmall-nvidia Date: Mon, 29 Apr 2019 17:03:46 -0400 Subject: String/List closer to conventions, and use Index type (#959) * List made members m_ Tweaked types to closer match conventions. * Use asserts for checking conditions on List. Other small improvements. * List.Count() -> getSize() * List Add -> add First -> getFirst Last -> getLast RemoveLast -> removeLast ReleaseBuffer -> detachBuffer GetArrayView -> getArrayView * List:: AddRange -> addRange Capacity -> getCapacity Insert -> insert InsertRange -> insertRange AddRange -> addRange RemoveRange -> removeRange RemoveAt -> removeAt Remove -> remove Reverse -> reverse FastRemove -> fastRemove FastRemoveAt -> fastRemoveAt Clear -> clear * List FreeBuffer -> _deallocateBuffer Free -> clearAndDeallocate SwapWith -> swapWith * List SetSize -> setSize Reserve -> reserve GrowToSize growToSize * UnsafeShrinkToSize -> unsafeShrinkToSize Compress -> compress FindLast -> findLastIndex FindLast -> findLastIndex Simplify Contains * List Removed m_allocator (wasn't used) Swap -> swapElements Sort -> sort Contains -> contains ForEach -> forEach QuickSort -> quickSort InsertionSort -> insertionSort BinarySearch -> binarySearch Max -> calcMax Min -> calcMin * Initializer::Initialize -> initialize List:: Allocate -> _allocate Init -> _init IndexOf -> indexOf * * Put #include in common.h, and remove unneeded inclusions * Small refactor of ArrayView - remove stride as not used * getSize -> getCount setSize -> setCount unsafeShrinkToSize->unsafeShrinkToCount growToSize -> growToCount m_size -> m_count * Some tidy up around Allocator. * Use Index type on List. * Refactor of IntSet. First tentative look at using Index. * Made Index an Int Did preliminary fixes. Made String use Index. * Partial refactor of String. * String::Buffer -> getBuffer ToWString -> toWString * Small improvements to String. String:: Buffer() -> getBuffer() Equals() -> equals * Try to use Index where appropriate. * Fix warnings on windows x86 builds. --- tools/gfx/gui.cpp | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) (limited to 'tools/gfx/gui.cpp') diff --git a/tools/gfx/gui.cpp b/tools/gfx/gui.cpp index cefb132fb..8208bd606 100644 --- a/tools/gfx/gui.cpp +++ b/tools/gfx/gui.cpp @@ -161,22 +161,22 @@ GUI::GUI(Window* window, Renderer* inRenderer) // List descriptorSetRanges; - descriptorSetRanges.Add(DescriptorSetLayout::SlotRangeDesc(DescriptorSlotType::UniformBuffer)); - descriptorSetRanges.Add(DescriptorSetLayout::SlotRangeDesc(DescriptorSlotType::SampledImage)); - descriptorSetRanges.Add(DescriptorSetLayout::SlotRangeDesc(DescriptorSlotType::Sampler)); + descriptorSetRanges.add(DescriptorSetLayout::SlotRangeDesc(DescriptorSlotType::UniformBuffer)); + descriptorSetRanges.add(DescriptorSetLayout::SlotRangeDesc(DescriptorSlotType::SampledImage)); + descriptorSetRanges.add(DescriptorSetLayout::SlotRangeDesc(DescriptorSlotType::Sampler)); DescriptorSetLayout::Desc descriptorSetLayoutDesc; - descriptorSetLayoutDesc.slotRangeCount = descriptorSetRanges.Count(); - descriptorSetLayoutDesc.slotRanges = descriptorSetRanges.Buffer(); + descriptorSetLayoutDesc.slotRangeCount = descriptorSetRanges.getCount(); + descriptorSetLayoutDesc.slotRanges = descriptorSetRanges.getBuffer(); descriptorSetLayout = renderer->createDescriptorSetLayout(descriptorSetLayoutDesc); List pipelineDescriptorSets; - pipelineDescriptorSets.Add(PipelineLayout::DescriptorSetDesc(descriptorSetLayout)); + pipelineDescriptorSets.add(PipelineLayout::DescriptorSetDesc(descriptorSetLayout)); PipelineLayout::Desc pipelineLayoutDesc; - pipelineLayoutDesc.descriptorSetCount = pipelineDescriptorSets.Count(); - pipelineLayoutDesc.descriptorSets = pipelineDescriptorSets.Buffer(); + pipelineLayoutDesc.descriptorSetCount = pipelineDescriptorSets.getCount(); + pipelineLayoutDesc.descriptorSets = pipelineDescriptorSets.getBuffer(); pipelineLayoutDesc.renderTargetCount = 1; pipelineLayout = renderer->createPipelineLayout(pipelineLayoutDesc); -- cgit v1.2.3