From fcc1a0973f91f0daff9c5c2d0a00208ecb7b91c2 Mon Sep 17 00:00:00 2001 From: Yong He Date: Mon, 26 Sep 2022 12:58:29 -0700 Subject: Use d3d12/vk debug layer when gfx debug layer is enabled. (#2411) * Use d3d12/vk debug layer when gfx debug layer is enabled. * Fix. Co-authored-by: Yong He --- tools/gfx/debug-layer/debug-command-queue.cpp | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'tools/gfx/debug-layer/debug-command-queue.cpp') diff --git a/tools/gfx/debug-layer/debug-command-queue.cpp b/tools/gfx/debug-layer/debug-command-queue.cpp index 253541abb..c196fa06a 100644 --- a/tools/gfx/debug-layer/debug-command-queue.cpp +++ b/tools/gfx/debug-layer/debug-command-queue.cpp @@ -47,6 +47,10 @@ void DebugCommandQueue::executeCommandBuffers(GfxCount count, ICommandBuffer* co } } baseObject->executeCommandBuffers(count, innerCommandBuffers.getBuffer(), getInnerObj(fence), valueToSignal); + if (fence) + { + getDebugObj(fence)->maxValueToSignal = Math::Max(getDebugObj(fence)->maxValueToSignal, valueToSignal); + } } void DebugCommandQueue::waitOnHost() -- cgit v1.2.3