From f9f8d3ec5c749bcbdab5a8fc2d2f919350f2423c Mon Sep 17 00:00:00 2001 From: Yong He Date: Tue, 20 Jul 2021 10:22:20 -0700 Subject: Minor refactor to gfx D3D12 implementation. (#1913) * Minor refactor to gfx D3D12 implementation. - Allow more flexible collection of shader stages in a shader program. - Add `createRayTracingPipelineState` public interface. (no implementation). * Fix Vulkan initialization. Co-authored-by: Yong He --- tools/gfx/debug-layer.h | 3 +++ 1 file changed, 3 insertions(+) (limited to 'tools/gfx/debug-layer.h') diff --git a/tools/gfx/debug-layer.h b/tools/gfx/debug-layer.h index 49ef99f99..7433db966 100644 --- a/tools/gfx/debug-layer.h +++ b/tools/gfx/debug-layer.h @@ -102,6 +102,9 @@ public: virtual SLANG_NO_THROW Result SLANG_MCALL createComputePipelineState( const ComputePipelineStateDesc& desc, IPipelineState** outState) override; + virtual SLANG_NO_THROW Result SLANG_MCALL createRayTracingPipelineState( + const RayTracingPipelineStateDesc& desc, + IPipelineState** outState) override; virtual SLANG_NO_THROW SlangResult SLANG_MCALL readTextureResource( ITextureResource* resource, ResourceState state, -- cgit v1.2.3