From f2a3c933bc11a498c622fa18694c84beca8ca031 Mon Sep 17 00:00:00 2001 From: lucy96chen <47800040+lucy96chen@users.noreply.github.com> Date: Thu, 23 Sep 2021 12:19:49 -0700 Subject: Add method to retrieve native handles (#1944) * Added a getNativeHandle() method that retrieves the natively created handles; Modified RendererBase, VKDevice, D3D12Device, and DebugDevice to implement this new method * Moved ExistingDeviceHandles out of Desc directly inside IDevice and renamed to NativeHandles; Modified calls accessing the struct accordingly in RendererBase, DebugDevice, VKDevice, and D3D12Device * Minor cleanup changes (renames, etc.) --- tools/gfx/debug-layer.h | 1 + 1 file changed, 1 insertion(+) (limited to 'tools/gfx/debug-layer.h') diff --git a/tools/gfx/debug-layer.h b/tools/gfx/debug-layer.h index c7de48149..1494fec58 100644 --- a/tools/gfx/debug-layer.h +++ b/tools/gfx/debug-layer.h @@ -40,6 +40,7 @@ public: public: DebugDevice(); IDevice* getInterface(const Slang::Guid& guid); + virtual SLANG_NO_THROW Result SLANG_MCALL getNativeHandle(NativeHandle* outHandle) override; virtual SLANG_NO_THROW bool SLANG_MCALL hasFeature(const char* feature) override; virtual SLANG_NO_THROW Result SLANG_MCALL getFeatures(const char** outFeatures, UInt bufferSize, UInt* outFeatureCount) override; -- cgit v1.2.3