From e6c9625e0f0d5d9703451fd2ebb8b206d210009c Mon Sep 17 00:00:00 2001 From: Yong He Date: Mon, 28 Feb 2022 18:09:27 -0800 Subject: Use GLSL scalar layout for constant buffers. (#2147) --- tools/gfx/debug-layer.h | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'tools/gfx/debug-layer.h') diff --git a/tools/gfx/debug-layer.h b/tools/gfx/debug-layer.h index a8cb0e849..5a139fd10 100644 --- a/tools/gfx/debug-layer.h +++ b/tools/gfx/debug-layer.h @@ -120,6 +120,10 @@ public: slang::TypeReflection* type, ShaderObjectContainerType container, IShaderObject** outObject) override; + virtual SLANG_NO_THROW Result SLANG_MCALL createShaderObjectFromTypeLayout( + slang::TypeLayoutReflection* typeLayout, IShaderObject** outObject) override; + virtual SLANG_NO_THROW Result SLANG_MCALL createMutableShaderObjectFromTypeLayout( + slang::TypeLayoutReflection* typeLayout, IShaderObject** outObject) override; virtual SLANG_NO_THROW Result SLANG_MCALL createMutableRootShaderObject(IShaderProgram* program, IShaderObject** outObject) override; virtual SLANG_NO_THROW Result SLANG_MCALL -- cgit v1.2.3