From e272aec6a9ddb8b0af82f72c061f5393f2b2bdab Mon Sep 17 00:00:00 2001 From: Yong He Date: Sat, 19 Feb 2022 00:15:17 -0800 Subject: Optimize d3d12 mutable shader object implementation. (#2138) * Optimize d3d12 mutable shader object implementation. * Disable mismatched clear value warning message from d3d sdk. * Fix. * Fix. * gfx: Avoid redundant d3d12 QueryInterface call. Co-authored-by: Yong He --- tools/gfx/debug-layer.h | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) (limited to 'tools/gfx/debug-layer.h') diff --git a/tools/gfx/debug-layer.h b/tools/gfx/debug-layer.h index e0f994a36..a8cdc1b4f 100644 --- a/tools/gfx/debug-layer.h +++ b/tools/gfx/debug-layer.h @@ -305,8 +305,6 @@ public: virtual SLANG_NO_THROW Result SLANG_MCALL getCurrentVersion( ITransientResourceHeap* transientHeap, IShaderObject** outObject) override; - virtual SLANG_NO_THROW Result SLANG_MCALL - copyFrom(IShaderObject* other, ITransientResourceHeap* transientHeap) override; virtual SLANG_NO_THROW const void* SLANG_MCALL getRawData() override; virtual SLANG_NO_THROW size_t SLANG_MCALL getSize() override; virtual SLANG_NO_THROW Result SLANG_MCALL @@ -437,6 +435,8 @@ public: virtual SLANG_NO_THROW void SLANG_MCALL endEncoding() override; virtual SLANG_NO_THROW Result SLANG_MCALL bindPipeline(IPipelineState* state, IShaderObject** outRootShaderObject) override; + virtual SLANG_NO_THROW Result SLANG_MCALL + bindPipelineWithRootObject(IPipelineState* state, IShaderObject* rootObject) override; virtual SLANG_NO_THROW void SLANG_MCALL dispatchCompute(int x, int y, int z) override; virtual SLANG_NO_THROW void SLANG_MCALL dispatchComputeIndirect(IBufferResource* cmdBuffer, uint64_t offset) override; @@ -482,6 +482,8 @@ public: virtual SLANG_NO_THROW void SLANG_MCALL endEncoding() override; virtual SLANG_NO_THROW Result SLANG_MCALL bindPipeline(IPipelineState* state, IShaderObject** outRootShaderObject) override; + virtual SLANG_NO_THROW Result SLANG_MCALL + bindPipelineWithRootObject(IPipelineState* state, IShaderObject* rootObject) override; virtual SLANG_NO_THROW void SLANG_MCALL setViewports(uint32_t count, const Viewport* viewports) override; virtual SLANG_NO_THROW void SLANG_MCALL @@ -566,6 +568,8 @@ public: DeviceAddress source) override; virtual SLANG_NO_THROW void SLANG_MCALL bindPipeline(IPipelineState* state, IShaderObject** outRootObject) override; + virtual SLANG_NO_THROW Result SLANG_MCALL + bindPipelineWithRootObject(IPipelineState* state, IShaderObject* rootObject) override; virtual SLANG_NO_THROW void SLANG_MCALL dispatchRays( uint32_t rayGenShaderIndex, IShaderTable* shaderTable, -- cgit v1.2.3