From 90d8af888b40c83b33f9f0c037bd2ab8c19a35f4 Mon Sep 17 00:00:00 2001 From: Yong He Date: Tue, 7 Dec 2021 13:45:49 -0800 Subject: gfx: D3D12 and VK Fence implementation. (#2048) * gfx: D3D12 and VK Fence implementation. * Fix. * Update project files. * Revert project file changes. * Remove project files Co-authored-by: Yong He --- tools/gfx/debug-layer.h | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'tools/gfx/debug-layer.h') diff --git a/tools/gfx/debug-layer.h b/tools/gfx/debug-layer.h index f61917835..e0a97ee1c 100644 --- a/tools/gfx/debug-layer.h +++ b/tools/gfx/debug-layer.h @@ -560,7 +560,9 @@ public: virtual SLANG_NO_THROW const Desc& SLANG_MCALL getDesc() override; virtual SLANG_NO_THROW void SLANG_MCALL executeCommandBuffers(uint32_t count, ICommandBuffer* const* commandBuffers, IFence* fence, uint64_t valueToSignal) override; - virtual SLANG_NO_THROW void SLANG_MCALL wait() override; + virtual SLANG_NO_THROW void SLANG_MCALL waitOnHost() override; + virtual SLANG_NO_THROW Result SLANG_MCALL + waitForFences(uint32_t fenceCount, IFence** fences, uint64_t* waitValues) override; virtual SLANG_NO_THROW Result SLANG_MCALL getNativeHandle(NativeHandle* outHandle) override; }; -- cgit v1.2.3