From 09950676b3f73bb9967aea183d27a30d63098475 Mon Sep 17 00:00:00 2001 From: Yong He Date: Thu, 8 Jul 2021 13:30:17 -0700 Subject: Implement gfx inline ray tracing on D3D12. (#1902) * Update VS projects to 2019. * Empty commit to trigger build * Implement gfx inline ray tracing on D3D12. --- tools/gfx/debug-layer.h | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'tools/gfx/debug-layer.h') diff --git a/tools/gfx/debug-layer.h b/tools/gfx/debug-layer.h index 8ab1146d0..49ef99f99 100644 --- a/tools/gfx/debug-layer.h +++ b/tools/gfx/debug-layer.h @@ -160,6 +160,7 @@ public: public: IResourceView* getInterface(const Slang::Guid& guid); + virtual SLANG_NO_THROW Desc* SLANG_MCALL getViewDesc() override; }; class DebugAccelerationStructure : public DebugObject @@ -170,6 +171,7 @@ public: public: IAccelerationStructure* getInterface(const Slang::Guid& guid); virtual SLANG_NO_THROW DeviceAddress SLANG_MCALL getDeviceAddress() override; + virtual SLANG_NO_THROW Desc* SLANG_MCALL getViewDesc() override; }; class DebugSamplerState : public DebugObject @@ -341,7 +343,7 @@ public: virtual SLANG_NO_THROW void SLANG_MCALL deserializeAccelerationStructure( IAccelerationStructure* dest, DeviceAddress source) override; - virtual SLANG_NO_THROW void memoryBarrier( + virtual SLANG_NO_THROW void SLANG_MCALL memoryBarrier( int count, IAccelerationStructure* const* structures, AccessFlag::Enum sourceAccess, -- cgit v1.2.3