From b40cd149c2038b0a429e46d60ddee5610e08b0ba Mon Sep 17 00:00:00 2001 From: Yong He Date: Wed, 19 Jan 2022 11:14:38 -0800 Subject: More fixes to GFX d3d12. (#2084) * Fixes to GFX. * Fix binding null resource views in d3d12. * Fix array render target view creation. * Add support for more primitive topologies. * More gfx fixes. * D3D12 feature report on conservative raster, programmable sample position, barycentrics and ROV. * Add QueryPool::reset. * Fix resource setDebugName. * Dynamically expanding GPU descriptor heap. * Render passes without render targets (null frame buffer). * Fix. Co-authored-by: Yong He --- tools/gfx/d3d12/resource-d3d12.cpp | 13 ++++--------- 1 file changed, 4 insertions(+), 9 deletions(-) (limited to 'tools/gfx/d3d12/resource-d3d12.cpp') diff --git a/tools/gfx/d3d12/resource-d3d12.cpp b/tools/gfx/d3d12/resource-d3d12.cpp index 3f91a12be..7329b28fd 100644 --- a/tools/gfx/d3d12/resource-d3d12.cpp +++ b/tools/gfx/d3d12/resource-d3d12.cpp @@ -76,15 +76,10 @@ void D3D12ResourceBase::transition( /* static */void D3D12Resource::setDebugName(ID3D12Resource* resource, const char* name) { - if (resource) - { - size_t len = ::strlen(name); - List buf; - buf.setCount(len + 1); - - D3DUtil::appendWideChars(name, buf); - resource->SetName(buf.begin()); - } + if (resource) + { + resource->SetName(String(name).toWString().begin()); + } } void D3D12Resource::setDebugName(const char* name) -- cgit v1.2.3