From ef4ee0b2d42b1fe9ce36c67526cf853343d98ea0 Mon Sep 17 00:00:00 2001 From: Yong He Date: Mon, 6 Dec 2021 14:50:42 -0800 Subject: Fix shader-toy example. (#2047) Co-authored-by: Yong He --- tools/gfx/d3d12/render-d3d12.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'tools/gfx/d3d12/render-d3d12.cpp') diff --git a/tools/gfx/d3d12/render-d3d12.cpp b/tools/gfx/d3d12/render-d3d12.cpp index 5a0478f68..e8dadfbbb 100644 --- a/tools/gfx/d3d12/render-d3d12.cpp +++ b/tools/gfx/d3d12/render-d3d12.cpp @@ -5967,6 +5967,7 @@ Result D3D12Device::createGraphicsPipelineState(const GraphicsPipelineStateDesc& D3D12_BLEND_DESC& blend = psoDesc.BlendState; blend.IndependentBlendEnable = FALSE; blend.AlphaToCoverageEnable = desc.blend.alphaToCoverageEnable ? TRUE : FALSE; + blend.RenderTarget[0].RenderTargetWriteMask = (uint8_t)RenderTargetWriteMask::EnableAll; for (uint32_t i = 0; i < desc.blend.targetCount; i++) { auto& d3dDesc = blend.RenderTarget[i]; -- cgit v1.2.3