From 35bca4cc432613af3926da3bed217a6baa9cbd26 Mon Sep 17 00:00:00 2001 From: lucy96chen <47800040+lucy96chen@users.noreply.github.com> Date: Fri, 1 Oct 2021 13:08:25 -0700 Subject: Add getNativeHandle() to ICommandQueue and ICommandBuffer (#1952) * Added support for getting command buffer and command queue handles to ICommandBuffer and ICommandQueue; D3D12Device, VkDevice, and DebugDevice modifieid to implement this new functionality; immediate-renderer-base.cpp also modified to implement the new functions * Removed excess boilerplate * Changed readRef() to get() in D3D12 getNativeHandle() implementation for ICommandBuffer and ICommandQueue * Added unit tests for new getNativeHandle() implementations, unfinished * Queue test added; Minor cleanup changes * getBufferHandleTestImpl() now closes the command buffer before returning * Added getNativeHandle() implementations to CUDADevice * Added comment clarifying that the Vulkan check is checking for a null handle, which is defined to be 0 --- tools/gfx/d3d12/render-d3d12.cpp | 14 ++++++++++++++ 1 file changed, 14 insertions(+) (limited to 'tools/gfx/d3d12/render-d3d12.cpp') diff --git a/tools/gfx/d3d12/render-d3d12.cpp b/tools/gfx/d3d12/render-d3d12.cpp index c867e156b..2d8c5fa10 100644 --- a/tools/gfx/d3d12/render-d3d12.cpp +++ b/tools/gfx/d3d12/render-d3d12.cpp @@ -3520,6 +3520,13 @@ public: #endif virtual SLANG_NO_THROW void SLANG_MCALL close() override { m_cmdList->Close(); } + + virtual SLANG_NO_THROW Result SLANG_MCALL + getNativeHandle(NativeHandle* outHandle) override + { + *outHandle = (uint64_t)m_cmdList.get(); + return SLANG_OK; + } }; class CommandQueueImpl @@ -3609,6 +3616,13 @@ public: m_fence->SetEventOnCompletion(m_fenceValue, globalWaitHandle); WaitForSingleObject(globalWaitHandle, INFINITE); } + + virtual SLANG_NO_THROW Result SLANG_MCALL + getNativeHandle(NativeHandle* outHandle) override + { + *outHandle = (uint64_t)m_d3dQueue.get(); + return SLANG_OK; + } }; class SwapchainImpl : public D3DSwapchainBase -- cgit v1.2.3