From 5a3aa6159e0ef0241b528812e1d138f0d7055f22 Mon Sep 17 00:00:00 2001 From: lucy96chen <47800040+lucy96chen@users.noreply.github.com> Date: Tue, 17 May 2022 10:56:14 -0700 Subject: Split render-d3d12.h/cpp into a set of smaller files (#2231) * Split render-d3d12 into numerous smaller files to make the code easier to parse * Added all new D3D12 files created from splitting render-d3d12 * Fixed several uses of attachment still floating around; Changed resource-d3d12 and descriptor-heap-d3d12 to match naming conventions of new d3d12 implementation header files * Readded files with name changes because changing them from inside VS apparently results in them being treated as new files * Merged in externals changes from master * Small cleanup changes * Rerun CI Co-authored-by: Theresa Foley <10618364+tangent-vector@users.noreply.github.com> --- tools/gfx/d3d12/d3d12-render-pass.cpp | 19 +++++++++++++++++++ 1 file changed, 19 insertions(+) create mode 100644 tools/gfx/d3d12/d3d12-render-pass.cpp (limited to 'tools/gfx/d3d12/d3d12-render-pass.cpp') diff --git a/tools/gfx/d3d12/d3d12-render-pass.cpp b/tools/gfx/d3d12/d3d12-render-pass.cpp new file mode 100644 index 000000000..bdd159fd5 --- /dev/null +++ b/tools/gfx/d3d12/d3d12-render-pass.cpp @@ -0,0 +1,19 @@ +// d3d12-render-pass.cpp +#include "d3d12-render-pass.h" + +namespace gfx +{ +namespace d3d12 +{ + +using namespace Slang; + +void RenderPassLayoutImpl::init(const IRenderPassLayout::Desc& desc) +{ + SimpleRenderPassLayout::init(desc); + m_framebufferLayout = static_cast(desc.framebufferLayout); + m_hasDepthStencil = m_framebufferLayout->m_hasDepthStencil; +} + +} // namespace d3d12 +} // namespace gfx -- cgit v1.2.3