From 6e5d85efb9fa5f647f7f0c7ef784a9fd09b29023 Mon Sep 17 00:00:00 2001 From: Tim Foley Date: Wed, 17 Mar 2021 12:55:30 -0700 Subject: Remove old code paths from render-test (#1760) * Remove old code paths from render-test Historically, the `render-test` tool was using three different code paths: * One based on `gfx` and manual (non-reflection-based) parameter setting, used for OpenGL, D3D11, D3D12, and Vulkan * One for CPU that used reflection-based parameter setting but shared no code with the first * One for CUDA that used reflection-based parameter setting and shared some, but not all, code with the CPU path Recently we've updated `render-test` to include a fourth option: * Using `gfx` and the "shader object" system it exposes for a unified reflection-based parameter-setting system taht works across OpenGL, D3D11, D3D12, Vulkan, CUDA, and CPU This change removes the first three options and leaves only the single unified path. A sa result, a bunch of code in `render-test` is no longer needed, and the codebase no longer relies on things like the `IDescriptorSet`-related APIs in `gfx`. Several existing tests had to be disabled to make this change possible. Those tests will need to be audited and either re-enabled once we fix issues in the shader object system, or permanently removed if they don't test stuff we intend to support in the long run (e.g., global-scope type parameters, which aren't a clear necessity). * fixup: CUDA detection logic --- tools/gfx/d3d11/render-d3d11.cpp | 23 ----------------------- 1 file changed, 23 deletions(-) (limited to 'tools/gfx/d3d11/render-d3d11.cpp') diff --git a/tools/gfx/d3d11/render-d3d11.cpp b/tools/gfx/d3d11/render-d3d11.cpp index 1310e99ae..840703c37 100644 --- a/tools/gfx/d3d11/render-d3d11.cpp +++ b/tools/gfx/d3d11/render-d3d11.cpp @@ -171,29 +171,6 @@ protected: D3D11Device* m_renderer; }; -#if 0 - struct BindingDetail - { - ComPtr m_srv; - ComPtr m_uav; - ComPtr m_samplerState; - }; - - class BindingStateImpl: public BindingState - { - public: - typedef BindingState Parent; - - /// Ctor - BindingStateImpl(const Desc& desc): - Parent(desc) - {} - - List m_bindingDetails; - }; -#endif - - enum class D3D11DescriptorSlotType { ConstantBuffer, -- cgit v1.2.3