From 67ca54997d445e15891965b8d77561b9d10bb18c Mon Sep 17 00:00:00 2001 From: jsmall-nvidia Date: Mon, 24 Aug 2020 14:26:27 -0400 Subject: NVAPI improvements (#1512) * First pass at incorporating nvapi into test harness. * D3d12 Atomic Float Add via NVAPI working * Dx12 atomic float appears to work. * Atomic float add on Dx12. * Added atomic64 feature addition to vk. Fix correct output for atomic-float-byte-address.slang * Disable atomic float failing tests. * Upgraded VK headers. * Detect atomic float availability on VK. * Try to get test working for in64 atomic. * Made HLSL prelude controlled via the render-test requirements. * Added -enable-nvapi to premake. * Fix D3D12Renderer when NVAPI is not available. * Small improvements to VKRenderer. * Improve atomic documentation in target-compatibility.md. * Fixed NVAPI working on D3D12. * Test for specific NVAPI features. * Remove requiredFeatures from Renderer::Desc as was ignored. Tried to document more around nvapiExtnSlot. * Readded requiredFeatures to Renderer::Desc * Improve comments in the tests. --- tools/gfx/d3d11/render-d3d11.cpp | 48 ++++++++++++++++++++++++++-------------- 1 file changed, 32 insertions(+), 16 deletions(-) (limited to 'tools/gfx/d3d11/render-d3d11.cpp') diff --git a/tools/gfx/d3d11/render-d3d11.cpp b/tools/gfx/d3d11/render-d3d11.cpp index 8eafd24b4..30c982ab3 100644 --- a/tools/gfx/d3d11/render-d3d11.cpp +++ b/tools/gfx/d3d11/render-d3d11.cpp @@ -514,6 +514,19 @@ D3D11Renderer::ScopeNVAPI::~ScopeNVAPI() // !!!!!!!!!!!!!!!!!!!!!!!!!!!! Renderer interface !!!!!!!!!!!!!!!!!!!!!!!!!! +static bool _isSupportedNVAPIOp(IUnknown* dev, uint32_t op) +{ +#ifdef GFX_NVAPI + { + bool isSupported; + NvAPI_Status status = NvAPI_D3D11_IsNvShaderExtnOpCodeSupported(dev, NvU32(op), &isSupported); + return status == NVAPI_OK && isSupported; + } +#else + return false; +#endif +} + SlangResult D3D11Renderer::initialize(const Desc& desc, void* inWindowHandle) { auto windowHandle = (HWND)inWindowHandle; @@ -647,29 +660,32 @@ SlangResult D3D11Renderer::initialize(const Desc& desc, void* inWindowHandle) } // NVAPI + if (desc.nvapiExtnSlot >= 0) { - const char* features[] = { "nvapi", "atomic-float", "atomic-int64" }; - bool needsNvapi = false; - for (Index i = 0; i < SLANG_COUNT_OF(features); ++i) + if (SLANG_FAILED(NVAPIUtil::initialize())) { - if (desc.requiredFeatures.indexOf(features[i]) >= 0) - { - needsNvapi = true; - break; - } + return SLANG_E_NOT_AVAILABLE; } - if (needsNvapi && SLANG_SUCCEEDED(NVAPIUtil::initialize())) +#ifdef GFX_NVAPI + if (NvAPI_D3D11_SetNvShaderExtnSlot(m_device, NvU32(desc.nvapiExtnSlot)) != NVAPI_OK) { - // TODO(JS): We should test for specific features here. - for (Index i = 0; i < SLANG_COUNT_OF(features); ++i) - { - m_features.add(features[i]); - } - m_nvapi = true; + return SLANG_E_NOT_AVAILABLE; } - } + if (_isSupportedNVAPIOp(m_device, NV_EXTN_OP_UINT64_ATOMIC )) + { + m_features.add("atomic-int64"); + } + if (_isSupportedNVAPIOp(m_device, NV_EXTN_OP_FP32_ATOMIC)) + { + m_features.add("atomic-float"); + } + + m_nvapi = true; +#endif + } + // TODO: Add support for debugging to help detect leaks: // // ComPtr gDebug; -- cgit v1.2.3