From 5eee6b03c391d0bb6ed0ded2d8d91c2e525fdb97 Mon Sep 17 00:00:00 2001 From: lucy96chen <47800040+lucy96chen@users.noreply.github.com> Date: Thu, 30 Jun 2022 11:09:45 -0700 Subject: Split render-d3d11.cpp into smaller files (#2307) * render-d3d11 split, does not compile * Compiles but unit tests failing * ran premake.bat * Readded constructor code that was accidentally removed --- tools/gfx/d3d11/d3d11-shader-program.h | 23 +++++++++++++++++++++++ 1 file changed, 23 insertions(+) create mode 100644 tools/gfx/d3d11/d3d11-shader-program.h (limited to 'tools/gfx/d3d11/d3d11-shader-program.h') diff --git a/tools/gfx/d3d11/d3d11-shader-program.h b/tools/gfx/d3d11/d3d11-shader-program.h new file mode 100644 index 000000000..14549a4b5 --- /dev/null +++ b/tools/gfx/d3d11/d3d11-shader-program.h @@ -0,0 +1,23 @@ +// d3d11-shader-program.h +#pragma once + +#include "d3d11-base.h" + +namespace gfx +{ + +using namespace Slang; + +namespace d3d11 +{ + +class ShaderProgramImpl : public ShaderProgramBase +{ +public: + ComPtr m_vertexShader; + ComPtr m_pixelShader; + ComPtr m_computeShader; +}; + +} // namespace d3d11 +} // namespace gfx -- cgit v1.2.3