From 5eee6b03c391d0bb6ed0ded2d8d91c2e525fdb97 Mon Sep 17 00:00:00 2001 From: lucy96chen <47800040+lucy96chen@users.noreply.github.com> Date: Thu, 30 Jun 2022 11:09:45 -0700 Subject: Split render-d3d11.cpp into smaller files (#2307) * render-d3d11 split, does not compile * Compiles but unit tests failing * ran premake.bat * Readded constructor code that was accidentally removed --- tools/gfx/d3d11/d3d11-scopeNVAPI.cpp | 49 ++++++++++++++++++++++++++++++++++++ 1 file changed, 49 insertions(+) create mode 100644 tools/gfx/d3d11/d3d11-scopeNVAPI.cpp (limited to 'tools/gfx/d3d11/d3d11-scopeNVAPI.cpp') diff --git a/tools/gfx/d3d11/d3d11-scopeNVAPI.cpp b/tools/gfx/d3d11/d3d11-scopeNVAPI.cpp new file mode 100644 index 000000000..b230623fe --- /dev/null +++ b/tools/gfx/d3d11/d3d11-scopeNVAPI.cpp @@ -0,0 +1,49 @@ +// d3d11-scopeNVAPI.cpp +#include "d3d11-scopeNVAPI.h" + +#include "d3d11-device.h" + +namespace gfx +{ + +using namespace Slang; + +namespace d3d11 +{ + +SlangResult ScopeNVAPI::init(DeviceImpl* device, Index regIndex) +{ + if (!device->m_nvapi) + { + // There is nothing to set as nvapi is not set + return SLANG_OK; + } + +#ifdef GFX_NVAPI + NvAPI_Status nvapiStatus = NvAPI_D3D11_SetNvShaderExtnSlot(renderer->m_device, NvU32(regIndex)); + if (nvapiStatus != NVAPI_OK) + { + return SLANG_FAIL; + } +#endif + + // Record the renderer so it can be freed + m_renderer = device; + return SLANG_OK; +} + +ScopeNVAPI::~ScopeNVAPI() +{ + // If the m_renderer is not set, it must not have been set up + if (m_renderer) + { +#ifdef GFX_NVAPI + // Disable the slot used + NvAPI_Status nvapiStatus = NvAPI_D3D11_SetNvShaderExtnSlot(m_renderer->m_device, ~0); + SLANG_ASSERT(nvapiStatus == NVAPI_OK); +#endif + } +} + +} // namespace d3d11 +} // namespace gfx -- cgit v1.2.3