From 90d8af888b40c83b33f9f0c037bd2ab8c19a35f4 Mon Sep 17 00:00:00 2001 From: Yong He Date: Tue, 7 Dec 2021 13:45:49 -0800 Subject: gfx: D3D12 and VK Fence implementation. (#2048) * gfx: D3D12 and VK Fence implementation. * Fix. * Update project files. * Revert project file changes. * Remove project files Co-authored-by: Yong He --- tools/gfx/cuda/render-cuda.cpp | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) (limited to 'tools/gfx/cuda/render-cuda.cpp') diff --git a/tools/gfx/cuda/render-cuda.cpp b/tools/gfx/cuda/render-cuda.cpp index a3c288ab0..7abf51ef3 100644 --- a/tools/gfx/cuda/render-cuda.cpp +++ b/tools/gfx/cuda/render-cuda.cpp @@ -1212,13 +1212,19 @@ public: } } - virtual SLANG_NO_THROW void SLANG_MCALL wait() override + virtual SLANG_NO_THROW void SLANG_MCALL waitOnHost() override { auto resultCode = cuStreamSynchronize(stream); if (resultCode != cudaSuccess) SLANG_CUDA_HANDLE_ERROR(resultCode); } + virtual SLANG_NO_THROW Result SLANG_MCALL + waitForFences(uint32_t fenceCount, IFence** fences, uint64_t* waitValues) override + { + return SLANG_FAIL; + } + virtual SLANG_NO_THROW Result SLANG_MCALL getNativeHandle(NativeHandle* outHandle) override { -- cgit v1.2.3