From 5adecbe837d27cf4e0a554ae13a0338743a8cb4b Mon Sep 17 00:00:00 2001 From: Ellie Hermaszewska Date: Sat, 29 Apr 2023 11:32:53 +0800 Subject: vkd3d and dxvk integration (#2823) * Add d3d sources for linux builds * Return NOT_IMPLEMENTED for shared handle support on Linux * Enable DirectX api on Linux * Do not report DX11 support without FXC * Initial version of SynchAPI emulation * Neaten dx library name handling * Neaten and use posix-synchapi * Add premake option for DirectX on Vulkan * s/SLANG_ENABLE_VKD3D_PROTON/SLANG_ENABLE_VKD3D * Skip failing tests on vkd3d * Regenerate vs projects * Silence unused var warning --- tools/gfx-unit-test/copy-texture-tests.cpp | 11 +++++++++++ 1 file changed, 11 insertions(+) (limited to 'tools/gfx-unit-test') diff --git a/tools/gfx-unit-test/copy-texture-tests.cpp b/tools/gfx-unit-test/copy-texture-tests.cpp index 6a9d39d22..0129dd818 100644 --- a/tools/gfx-unit-test/copy-texture-tests.cpp +++ b/tools/gfx-unit-test/copy-texture-tests.cpp @@ -744,12 +744,23 @@ namespace gfx_test template void copyTextureTestImpl(IDevice* device, UnitTestContext* context) { + const bool isVkd3d = SLANG_ENABLE_VKD3D && + strcmp(device->getDeviceInfo().apiName, "Direct3D 12") == 0; + // Skip Type::Unknown and Type::Buffer as well as Format::Unknown // TODO: Add support for TextureCube for (uint32_t i = 2; i < (uint32_t)ITextureResource::Type::_Count - 1; ++i) { for (uint32_t j = 1; j < (uint32_t)Format::_Count; ++j) { + // Fails validation VUID-VkImageCreateInfo-imageCreateMaxMipLevels-02251 + if(isVkd3d && ((Format)j == Format::R32G32B32_TYPELESS || + (Format)j == Format::R32G32B32_FLOAT || + (Format)j == Format::R32G32B32_UINT || + (Format)j == Format::R32G32B32_SINT)) + { + continue; + } auto type = (ITextureResource::Type)i; auto format = (Format)j; auto validationFormat = getValidationTextureFormat(format); -- cgit v1.2.3