From 9d6c7763334908c78027199a0cb1ca3b9841ebab Mon Sep 17 00:00:00 2001 From: ZanderMajercik Date: Tue, 4 Jan 2022 11:05:04 -0800 Subject: Buffer allocation backend. (#2045) * removed initialization of upload resource for CPU visible buffers (D3D12, Vulkan) * reverted slang-gfx.h change * declared DescBase::hasCpuAccessFlag() const to make backend changes compile under gcc * commit before checking master branch * commit before merge * commit before checking master * commit before merging upstream * revert vulkan changes * commit before testing on master * commit before merge with master * reverted bad merge changes * reverted more bad merge changes in render-d3d12.cpp * reverted buffer transition in _uploadBufferData * implemented bufferBarrier() in render-d3d12.cpp * reverted uneccesary transition in createBuffer * create staging buffer even when AccessFlag::None passed to D3D11 createBufferResource * renamed AccessFlags to MemoryType Co-authored-by: Yong He --- tools/gfx-unit-test/mutable-shader-object.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'tools/gfx-unit-test/mutable-shader-object.cpp') diff --git a/tools/gfx-unit-test/mutable-shader-object.cpp b/tools/gfx-unit-test/mutable-shader-object.cpp index 8e3838620..0880bc2d2 100644 --- a/tools/gfx-unit-test/mutable-shader-object.cpp +++ b/tools/gfx-unit-test/mutable-shader-object.cpp @@ -39,7 +39,7 @@ namespace gfx_test ResourceState::CopyDestination, ResourceState::CopySource); bufferDesc.defaultState = ResourceState::UnorderedAccess; - bufferDesc.cpuAccessFlags = AccessFlag::Write | AccessFlag::Read; + bufferDesc.cpuAccessFlags = MemoryType::GpuOnly; ComPtr numbersBuffer; GFX_CHECK_CALL_ABORT(device->createBufferResource( -- cgit v1.2.3