From 1681bc67fbae57b54b66c5dcfcbf315d1efa831b Mon Sep 17 00:00:00 2001 From: Jay Kwak <82421531+jkwak-work@users.noreply.github.com> Date: Tue, 26 Aug 2025 14:38:57 -0700 Subject: Fail slang-test when VVL printed errors (#8280) fixes https://github.com/shader-slang/slang/issues/8271 This PR does the following, - Fail slang-test when there are VVL error messages. - VVL error for `gfx-unit-test-tool/` were not captured properly by the debug callback. - Set an environment variable, `VK_INSTANCE_LAYERS=VK_LAYER_KHRONOS_validation`, for CI and VisualStudio project setup. - Ignores VVL error about NullHandle is used for the acceleration structure; a fix is at ToT of VVL and not available from release build yet. - Fix VVL error complaining about the varying inputs are not provided for the tests, `gfx-unit-test-tool/linkTimeTypeLayout.internal` and `gfx-unit-test-tool/linkTimeTypeLayoutNested.internal`. --------- Co-authored-by: slangbot Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com> --- tools/gfx-unit-test/gfx-test-util.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'tools/gfx-unit-test/gfx-test-util.cpp') diff --git a/tools/gfx-unit-test/gfx-test-util.cpp b/tools/gfx-unit-test/gfx-test-util.cpp index 2e3efe09f..b407f19cc 100644 --- a/tools/gfx-unit-test/gfx-test-util.cpp +++ b/tools/gfx-unit-test/gfx-test-util.cpp @@ -252,6 +252,7 @@ Slang::ComPtr createTestingDevice( { deviceDesc.enableValidation = context->enableDebugLayers; deviceDesc.debugCallback = context->debugCallback; + getRHI()->enableDebugLayers(); } D3D12DeviceExtendedDesc extDesc = {}; -- cgit v1.2.3