From f0ba756c2f982aac8095ff0928d048fc97548315 Mon Sep 17 00:00:00 2001 From: ArielG-NV <159081215+ArielG-NV@users.noreply.github.com> Date: Mon, 26 Aug 2024 19:07:10 -0400 Subject: Fix Varying Variable Location Assignments With Hull Shaders (#4915) * Fix Varying Variable Location Assignments With Hull Shaders Fixes: #4913 Fixes: #4540 Changes: 1. Added `kIROp_ControlBarrier` to HLSL/GLSL emitting. 2. Added a method to track 'used' and 'unused' varyings for when legalizing GLSL. This allows us to assign correct offsets to automatically added varyings * Added a `ZeroLSB` check to UIntSet for this purpose * add missing return * code comment adjustment * cleanup * comment and HLSL controlBarrier mistake * assume space for glsl/spriv varying is irrelevant --- tests/hlsl/simple-hull-shader-1.slang | 53 +++++++++++++++++++++++++++++++++ tests/hlsl/simple-hull-shader-2.slang | 56 +++++++++++++++++++++++++++++++++++ 2 files changed, 109 insertions(+) create mode 100644 tests/hlsl/simple-hull-shader-1.slang create mode 100644 tests/hlsl/simple-hull-shader-2.slang (limited to 'tests') diff --git a/tests/hlsl/simple-hull-shader-1.slang b/tests/hlsl/simple-hull-shader-1.slang new file mode 100644 index 000000000..20033ed37 --- /dev/null +++ b/tests/hlsl/simple-hull-shader-1.slang @@ -0,0 +1,53 @@ +//TEST:SIMPLE(filecheck=HLSL):-target hlsl -entry hullMain -stage hull -allow-glsl +//TEST:SIMPLE(filecheck=GLSL):-target glsl -entry hullMain -stage hull -allow-glsl +// Currently SPIR-V fails to compile this hull shader (#4914) +//DISABLE_TEST:SIMPLE(filecheck=SPIRV):-target spirv -entry hullMain -stage hull -allow-glsl + +//HLSL: hullMain + +//GLSL-DAG: location = 0 +//GLSL-DAG: location = 1 +//GLSL-DAG: location = 2 + +//SPIRV-DAG: location 0 +//SPIRV-DAG: location 1 +//SPIRV-DAG: location 2 + +struct HsOut +{ + float2 pos; + float2 hm; +}; + +struct HscOut +{ + float EdgeTessFactor[4] : SV_TessFactor; + float InsideTessFactor[2] : SV_InsideTessFactor; + uint instanceId; +}; + +[domain("quad")] +[partitioning("integer")] +[outputtopology("triangle_ccw")] +[outputcontrolpoints(4)] +[patchconstantfunc("constants")] +HsOut hullMain() +{ + HsOut o; + o.pos = 1; + o.hm = 2; + return o; +} + +HscOut constants() +{ + HscOut o; + o.instanceId = 123; + o.EdgeTessFactor[0] = 1; + o.EdgeTessFactor[1] = 2; + o.EdgeTessFactor[2] = 3; + o.EdgeTessFactor[3] = 4; + o.InsideTessFactor[0] = 0.5; + o.InsideTessFactor[1] = 0.5; + return o; +} \ No newline at end of file diff --git a/tests/hlsl/simple-hull-shader-2.slang b/tests/hlsl/simple-hull-shader-2.slang new file mode 100644 index 000000000..bc3b34971 --- /dev/null +++ b/tests/hlsl/simple-hull-shader-2.slang @@ -0,0 +1,56 @@ +//TEST:SIMPLE(filecheck=GLSL):-target glsl -entry hullMain -stage hull -allow-glsl + +// Currently SPIR-V fails to compile this hull shader (#4914) +//DISABLE_TEST:SIMPLE(filecheck=SPIRV):-target spirv -entry hullMain -stage hull -allow-glsl + +//GLSL-DAG: location = 0 +//GLSL-DAG: location = 1 +//GLSL-DAG: location = 2 +//GLSL-DAG: location = 3 + +//SPIRV-DAG: location 0 +//SPIRV-DAG: location 1 +//SPIRV-DAG: location 2 +//SPIRV-DAG: location 3 + + +struct HsOut +{ + float2 pos; + float2 hm; +}; + +struct HscOut +{ + uint roundingFactor; + float EdgeTessFactor[4] : SV_TessFactor; + float InsideTessFactor[2] : SV_InsideTessFactor; + uint instanceId; +}; + +[domain("quad")] +[partitioning("integer")] +[outputtopology("triangle_ccw")] +[outputcontrolpoints(4)] +[patchconstantfunc("constants")] +HsOut hullMain() +{ + HsOut o; + o.pos = 1; + o.hm = 2; + return o; +} + +HscOut constants() +{ + HscOut o; + o.instanceId = 123; + o.roundingFactor = 6; + o.EdgeTessFactor[0] = 1; + o.EdgeTessFactor[1] = 2; + o.EdgeTessFactor[2] = 3; + o.EdgeTessFactor[3] = 4; + o.InsideTessFactor[0] = 0.5; + o.InsideTessFactor[1] = 0.5; + return o; +} \ No newline at end of file -- cgit v1.2.3