From e59aee131b6d51236613bc374cfa2d5f3b54efe1 Mon Sep 17 00:00:00 2001 From: Yong He Date: Wed, 17 Feb 2021 15:09:09 -0800 Subject: Add `SampleGrad` overload for lod clamp. (#1711) * Add `SampleGrad` overload for lod clamp. * Fix gfx to run the test on vulkan. * Whitespace change to trigger CI build * remove presentFrame call in render-test Co-authored-by: Yong He Co-authored-by: Tim Foley --- .../compute/texture-sample-grad-offset-clamp.slang | 85 ++++++++++++++++++++++ ...ure-sample-grad-offset-clamp.slang.expected.txt | 1 + 2 files changed, 86 insertions(+) create mode 100644 tests/compute/texture-sample-grad-offset-clamp.slang create mode 100644 tests/compute/texture-sample-grad-offset-clamp.slang.expected.txt (limited to 'tests') diff --git a/tests/compute/texture-sample-grad-offset-clamp.slang b/tests/compute/texture-sample-grad-offset-clamp.slang new file mode 100644 index 000000000..2a7d4d79a --- /dev/null +++ b/tests/compute/texture-sample-grad-offset-clamp.slang @@ -0,0 +1,85 @@ +//TEST(compute, vulkan):COMPARE_RENDER_COMPUTE:-vk -shaderobj +//TEST(compute):COMPARE_RENDER_COMPUTE:-shaderobj + +//TEST_INPUT: Texture2D(size=4, content = one):name=t2D +//TEST_INPUT: Sampler:name=samplerState +//TEST_INPUT: ubuffer(data=[0], stride=4):out,name=outputBuffer + +Texture2D t2D; +SamplerState samplerState; +RWStructuredBuffer outputBuffer; + +cbuffer Uniforms +{ + float4x4 modelViewProjection; +} + +struct AssembledVertex +{ + float3 position; + float3 color; + float2 uv; +}; + +struct CoarseVertex +{ + float3 color; + float2 uv; +}; + +struct Fragment +{ + float4 color; +}; + + +// Vertex Shader + +struct VertexStageInput +{ + AssembledVertex assembledVertex : A; +}; + +struct VertexStageOutput +{ + CoarseVertex coarseVertex : CoarseVertex; + float4 sv_position : SV_Position; +}; + +VertexStageOutput vertexMain(VertexStageInput input) +{ + VertexStageOutput output; + + float3 position = input.assembledVertex.position; + float3 color = input.assembledVertex.color; + + output.coarseVertex.color = color; + output.sv_position = mul(modelViewProjection, float4(position, 1.0)); + output.coarseVertex.uv = input.assembledVertex.uv; + return output; +} + +// Fragment Shader + +struct FragmentStageInput +{ + CoarseVertex coarseVertex : CoarseVertex; +}; + +struct FragmentStageOutput +{ + Fragment fragment : SV_Target; +}; + +FragmentStageOutput fragmentMain(FragmentStageInput input) +{ + FragmentStageOutput output; + + float3 color = input.coarseVertex.color; + float2 uv = input.coarseVertex.uv; + output.fragment.color = float4(color, 1.0); + + float4 val = t2D.SampleGrad(samplerState, uv, float2(0,0), float2(0,0), 0, 0.5f); + outputBuffer[0] = val.x; + return output; +} diff --git a/tests/compute/texture-sample-grad-offset-clamp.slang.expected.txt b/tests/compute/texture-sample-grad-offset-clamp.slang.expected.txt new file mode 100644 index 000000000..47b9ba0c8 --- /dev/null +++ b/tests/compute/texture-sample-grad-offset-clamp.slang.expected.txt @@ -0,0 +1 @@ +3F800000 \ No newline at end of file -- cgit v1.2.3