From b81ff3ef968d1cc4e954b31a1812b3c391d17b02 Mon Sep 17 00:00:00 2001 From: jsmall-nvidia Date: Fri, 31 May 2019 13:17:34 -0400 Subject: WIP: Support for other source target language (#971) * WIP: Setting up C/Cpp source compilation targets. * WIP: Emitting C/CPP. * WIP: Split out SourceSink, and use it for source output on emit. * SourceSink -> SourceStream * * Made SourceStream use m_ prefixing of members. * Make all methods use lower camel * Removed methods from SourceStream interface that are not used externally (use _ prefixing) * Improvements to documentation * EmitContext is now effectively empty, so just use SharedEmitContext as EmitContext. * SharedEmitContext -> EmitContext * Methods to LowerCamel in emit.cpp * Split out EmitContext and ExtensionUsageTracker into separate files. * Split out EmitVisitor into slang-c-like-source-emitter files. * EmitVisitor -> CLikeSourceEmitter * Tidy up around CLikeSourceEmitter - simplify header. * Small tidy up - removing repeated comments that are in header. * Remove EmitContext paramter threading. * Small tidy up. Use prefixed macros for slang-c-like-source-emitter.h * Small tidy up in slang-c-like-source-emitter.cpp * First pass at splitting out UnmangleContext. * MangledNameParser -> MangledLexer. * WIP making EmitOp (EOp) enum available outside of cpp * Generating EmitOpInfo from macro. * Split out emit precedence handling. Don't use kOp_ style anymore, just use an array indexed by EmitOp. * Disable C simple test for now. * Keep g++/clang happy with token pasting. * Fix win32 narrowing warning. --- tests/cross-compile/c-simple.slang | 16 ++++++++++++++++ 1 file changed, 16 insertions(+) create mode 100644 tests/cross-compile/c-simple.slang (limited to 'tests') diff --git a/tests/cross-compile/c-simple.slang b/tests/cross-compile/c-simple.slang new file mode 100644 index 000000000..e47cd15c3 --- /dev/null +++ b/tests/cross-compile/c-simple.slang @@ -0,0 +1,16 @@ +//DISABLE_TEST:SIMPLE: -profile ps_5_0 -entry main -target c + +//Texture2D t; +//SamplerState s; + +float4 main(float2 uv) : SV_Target +{ + float4 result = 1; + + result.x += uv.x; + result.y += uv.y; + result.z -= uv.x; + result.w -= uv.y; + + return result; +} -- cgit v1.2.3