From 8c98714df2198db1aff4ce6c6f7922850e400f80 Mon Sep 17 00:00:00 2001 From: aidanfnv Date: Wed, 14 May 2025 15:08:39 -0700 Subject: Remove readonly keyword from buffer pointer definitions (#7068) For https://github.com/shader-slang/slang/issues/6880 This change removes the readonly keyword from buffer pointer definitions from the GLSL source emitter, to allow for mutable buffer pointers. Support for readonly will be readded when we add const pointer support later. --- tests/hlsl-intrinsic/const-buffer-pointer.slang | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'tests') diff --git a/tests/hlsl-intrinsic/const-buffer-pointer.slang b/tests/hlsl-intrinsic/const-buffer-pointer.slang index 9fd8a23d8..93f8bb0f6 100644 --- a/tests/hlsl-intrinsic/const-buffer-pointer.slang +++ b/tests/hlsl-intrinsic/const-buffer-pointer.slang @@ -12,7 +12,7 @@ struct MyStruct float4x4 transform; } -// CHECK: layout(buffer_reference, std430, buffer_reference_align = 4) readonly buffer BufferPointer_MyStruct +// CHECK: layout(buffer_reference, std430, buffer_reference_align = 4) buffer BufferPointer_MyStruct // CHECK-NEXT: { // CHECK-NEXT: MyStruct{{.*}} _data; // CHECK-NEXT: } -- cgit v1.2.3