From 8a15efb37a33d3c2943be87a19cbf9b5e2e8432b Mon Sep 17 00:00:00 2001 From: ArielG-NV <159081215+ArielG-NV@users.noreply.github.com> Date: Fri, 1 Aug 2025 12:36:29 -0700 Subject: Drain sink when single-argument constructor call fail (#7883) * fix bug * fix test * push test changs for clarity * fix bug * fix test * push test changs for clarity * test what fails * remove redundant code --- tests/bugs/gh-7856.slang | 52 ++++++++++++++++++++++++++ tests/language-feature/pointer-cast-glsl.slang | 28 ++++++++++---- 2 files changed, 73 insertions(+), 7 deletions(-) create mode 100644 tests/bugs/gh-7856.slang (limited to 'tests') diff --git a/tests/bugs/gh-7856.slang b/tests/bugs/gh-7856.slang new file mode 100644 index 000000000..b1edec8b5 --- /dev/null +++ b/tests/bugs/gh-7856.slang @@ -0,0 +1,52 @@ +//DIAGNOSTIC_TEST:SIMPLE(filecheck=CHECK): -target spirv -entry computeMain -stage compute + +enum A +{ + V1, + V2, + V3 +} + +enum B +{ + V1, + V2, + V3 +} + +struct Foo +{ + int a; + __init(int b) { a = b; } + __init(Foo ptr) + { + } + + // internally Slang is throwing an error, we just don't drain the error + // from our sink + __init(uint64_t val) {} + __init(int64_t val) {} +} + +extension int64_t +{ + __init(Foo t) {} +} +extension uint64_t +{ + __init(Foo t) {} +} + +RWStructuredBuffer output; + +[shader("compute")] +[numthreads(1, 1, 1)] +void computeMain(uint3 threadId: SV_DispatchThreadID) +{ + Foo v1 = Foo(1); + + // CHECK: ([[# @LINE+1]]): error 30080 + Foo v2 = Foo(v1); + + output[0] = v1.a; +} diff --git a/tests/language-feature/pointer-cast-glsl.slang b/tests/language-feature/pointer-cast-glsl.slang index 9e51c4328..a9516dae2 100644 --- a/tests/language-feature/pointer-cast-glsl.slang +++ b/tests/language-feature/pointer-cast-glsl.slang @@ -1,14 +1,28 @@ -//TEST:SIMPLE(filecheck=GLSL):-target glsl -entry main +//TEST:SIMPLE(filecheck=GLSL):-target glsl -entry computeMain +//TEST(compute):COMPARE_COMPUTE_EX(filecheck-buffer=BUF):-vk -compute -emit-spirv-via-glsl // Test that pointer casts in GLSL generate constructor-style casts instead of C-style casts // This addresses issue https://github.com/shader-slang/slang/issues/7838 -//GLSL: BufferPointer__S1_2(address_0) +//TEST_INPUT: set address = ubuffer(data=[1 2 3 4 5 6 7 8], stride=4); +uniform uint64_t address; +//TEST_INPUT: set pointer = ubuffer(data=[1 2 3 4 5 6 7 8], stride=4); +uniform int* pointer; +//TEST_INPUT: set outputBuffer = out ubuffer(data=[0 0 0 0 0 0 0 0], stride=4); +RWStructuredBuffer outputBuffer; -[shader("vertex")] -float4 main(uint vertexID : SV_VertexID, uint64_t address) : SV_Position +// Ensure we have a proper GLSL supported ctor call for BDA +//GLSL: BufferPointer__{{[a-zA-Z0-9_]+}}({{[a-zA-Z0-9_]+}}_0) + +// Ensure our GLSL code compiles and runs +//BUF: 2 + +[shader("compute")] +[numthreads(1,1,1)] +void computeMain() : SV_Position { // This should generate BufferPointer(address) instead of (BufferPointer)address in GLSL - let buffer = ConstBufferPointer(address); - return buffer[vertexID]; -} \ No newline at end of file + let buffer1 = ConstBufferPointer(address); + let buffer2 = ConstBufferPointer(pointer); + outputBuffer[0] = buffer1[0] + buffer2[0]; +} -- cgit v1.2.3