From 82508d87e1199a2e299ac21b8b6ac8d192917d1d Mon Sep 17 00:00:00 2001 From: Yong He Date: Fri, 21 Jul 2023 14:37:21 -0700 Subject: Add sampleCount parameter for read-only textures. (#3011) Co-authored-by: Yong He --- tests/hlsl-intrinsic/texture/texture-sample-count.slang | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'tests') diff --git a/tests/hlsl-intrinsic/texture/texture-sample-count.slang b/tests/hlsl-intrinsic/texture/texture-sample-count.slang index 8c8068e24..59b82fc0b 100644 --- a/tests/hlsl-intrinsic/texture/texture-sample-count.slang +++ b/tests/hlsl-intrinsic/texture/texture-sample-count.slang @@ -5,9 +5,11 @@ // CHECK: RWTexture2DMS t_0 : register(u0); // CHECK: RWTexture2DMS tExplicit_0 : register(u1); +// CHECK: TextureCubeMS tCube_0 : register(t0); RWTexture2DMS t; RWTexture2DMS tExplicit; +TextureCubeMS tCube; SamplerState s; RWBuffer b; @@ -16,6 +18,6 @@ RWBuffer b; [numthreads(32, 1, 1)] void main(uint3 tid : SV_DispatchThreadID) { - let v = t.Load(int2(0, 0), 1) + tExplicit.Load(int2(1,1),2); + let v = t.Load(int2(0, 0), 1) + tExplicit.Load(int2(1,1),2) + int(tCube.Load(int3(0,0,0), 3).x); b[tid.x] = v; } -- cgit v1.2.3