From 5569b4850dabbb7dbcb72278bb2918c281e0d475 Mon Sep 17 00:00:00 2001 From: Ellie Hermaszewska Date: Tue, 11 Jul 2023 03:06:40 +0800 Subject: Add glsl intrinsic for SampleCmpLevelZero with offset and correct existing intrinsic (#2975) * Correct glsl intrinsic for SampleCmpLevelZero without offset * Add glsl intrinsic for SampleCmpLevelZero with offset * Add test for samplecmplevelzero glsl translation --------- Co-authored-by: Yong He --- tests/cross-compile/glsl-samplecmplevelzero.slang | 12 ++++++++++++ 1 file changed, 12 insertions(+) create mode 100644 tests/cross-compile/glsl-samplecmplevelzero.slang (limited to 'tests') diff --git a/tests/cross-compile/glsl-samplecmplevelzero.slang b/tests/cross-compile/glsl-samplecmplevelzero.slang new file mode 100644 index 000000000..4bfd557cc --- /dev/null +++ b/tests/cross-compile/glsl-samplecmplevelzero.slang @@ -0,0 +1,12 @@ +//TEST:CROSS_COMPILE(filecheck=CHECK): -profile ps_5_0 -entry main -target glsl + +// CHECK: float _S3 = (textureLod(sampler2DShadow(shadowMap_0,sampler_0), vec3((_S2), (0.0)), 0)); +// CHECK: float _S4 = (textureLodOffset(sampler2DShadow(shadowMap_0,sampler_0), vec3((_S2), (0.0)), 0, (ivec2(1, 1)))); + +Texture2D shadowMap; +SamplerComparisonState sampler; +float4 main(float4 p : SV_POSITION) +{ + return shadowMap.SampleCmpLevelZero(sampler, float2(0.0), 0.0) + + shadowMap.SampleCmpLevelZero(sampler, float2(0.0), 0.0, int2(1,1)); +} -- cgit v1.2.3