From ccf2611c024ab12dcccd978f3f501d4ee9fc52bc Mon Sep 17 00:00:00 2001 From: Yong He Date: Mon, 2 Oct 2023 03:33:58 -0700 Subject: Add SPIRV intrinsics for ShaderExecutionReordering and RW/Buffer. (#3252) * Add SPIRV intrinsics for ShaderExecutionReordering. * Add intrinsics for `Buffer` and `RWBuffer`. * Various spirv fixes. * Marshal bool vector type. * Inline global constants + OpFOrdNotEqual->OpFUnordNotEqual. * Fix. --------- Co-authored-by: Yong He --- tests/spirv/bool-vector.slang | 25 +++++++++++++++++++++++++ 1 file changed, 25 insertions(+) create mode 100644 tests/spirv/bool-vector.slang (limited to 'tests/spirv') diff --git a/tests/spirv/bool-vector.slang b/tests/spirv/bool-vector.slang new file mode 100644 index 000000000..17c58a29a --- /dev/null +++ b/tests/spirv/bool-vector.slang @@ -0,0 +1,25 @@ +// bool-vector.slang + +//TEST(compute, vulkan):COMPARE_COMPUTE_EX(filecheck-buffer=CHECK):-vk -compute -output-using-type + +// Test direct SPIR-V emit on arrays in uniforms. + +//TEST_INPUT:set resultBuffer = out ubuffer(data=[0 0 0 0], stride=4) +RWStructuredBuffer resultBuffer; + +struct Data +{ + bool4 bv; +}; + +//TEST_INPUT:set dataBuffer = ubuffer(data=[0 1 1 0], stride=4) +RWStructuredBuffer dataBuffer; + +[numthreads(1, 1, 1)] +void computeMain(uint3 dispatchThreadID: SV_DispatchThreadID) +{ + // CHECK: 0 + // CHECK: 100 + resultBuffer[0] = dataBuffer[0].bv.x; + resultBuffer[1] = dataBuffer[0].bv.y ? 100 : 0; +} -- cgit v1.2.3