From 3375cde1add65894b8f2e2780cc91ab4ccf6d8fb Mon Sep 17 00:00:00 2001 From: Nils Hasenbanck Date: Sat, 4 Oct 2025 14:50:56 +0200 Subject: Respect isShadow() flag when setting depth type in SPIR-V backend (#8604) This is important for SPIR-V targets that need to know if a texture is designated as a depth texture or not (for example WebGPU). I didn't change the default behavior for when isShadow() is not set, since I didn't want to make the change too invasive. --- tests/spirv/depth-texture.slang | 38 ++++++++++++++++++++++++++++++++++++++ 1 file changed, 38 insertions(+) create mode 100644 tests/spirv/depth-texture.slang (limited to 'tests/spirv') diff --git a/tests/spirv/depth-texture.slang b/tests/spirv/depth-texture.slang new file mode 100644 index 000000000..17204249e --- /dev/null +++ b/tests/spirv/depth-texture.slang @@ -0,0 +1,38 @@ +//TEST:SIMPLE(filecheck=SPIRV): -target spirv +//TEST:SIMPLE(filecheck=SPIRV): -target spirv -entry psMain -stage pixel + +// SPIRV: OpTypeImage %{{.*}} 2D 1 0 0 1 Unknown + +__generic +typealias DepthTexture2D = _Texture< + float, + __Shape2D, + 0, // isArray + 0, // isMS + sampleCount, + 0, // access + 1, // isShadow + 0, // isCombined + format +>; + +[[vk::binding(0, 0)]] DepthTexture2D depthTexture : register(t0); +[[vk::binding(1, 0)]] SamplerComparisonState comparisonSampler : register(s0); + +[[shader("pixel")]] +float4 psMain( + float4 position : SV_POSITION, + float2 texCoord : TEXCOORD0 +) : SV_TARGET { + float comparison = depthTexture.SampleCmp( + comparisonSampler, + texCoord, + 0.5 + ); + + if (comparison != 0.0) { + return float4(1.0, 1.0, 1.0, 1.0); + } else { + return float4(0.0, 0.0, 0.0, 1.0); + } +} -- cgit v1.2.3