From 5c672cef1f6ac6b5cd6cd71bd47489b7b7331adb Mon Sep 17 00:00:00 2001 From: "Sami Kiminki (NVIDIA)" <235843927+skiminki-nv@users.noreply.github.com> Date: Fri, 10 Oct 2025 19:39:13 +0300 Subject: 8503 wgsl depth texture (#8645) Add built-in type aliases for DepthTexture* and unify Sampler*Shadow Add the following type aliases: - DepthTexture1D, DepthTexture1DArray - DepthTexture2D, DepthTexture2DArray - DepthTexture2DMS, DepthTexture2DMSArray - DepthTexture3D - DepthTextureCube, DepthTextureCubeArray These match with the type aliases for non-depth textures. Also, unify the Sampler*Shadow type aliases with DepthTexture* ones. This adds the following: - Sampler2DMSShadow - Sampler2DMSArrayShadow and removes the Sampler3DArrayShadow type alias. As a side-effect, the descriptions of Sampler*ArrayShadow type aliases are fixed ("texture-sampler for shadow" ==> "texture-sampler array for shadow"). Update the slang tests to use the newly introduced type aliases instead of the custom type aliases that use _Texture<> directly. Add DepthTexture testing in hlsl-intrinsic/texture/texture-intrinsics. Do this by extracting the test logic of computeMain() in a separate function and parametrize it for non-depth/depth texture types. This adds basic coverage for the following types: - DepthTexture1D - DepthTexture2D - DepthTexture3D - DepthTextureCube - DepthTexture1DArray - DepthTexture2DArray - DepthTextureCubeArray Issue #6166 Issue #8503 --- tests/spirv/depth-texture.slang | 13 ------------- 1 file changed, 13 deletions(-) (limited to 'tests/spirv/depth-texture.slang') diff --git a/tests/spirv/depth-texture.slang b/tests/spirv/depth-texture.slang index 17204249e..728466645 100644 --- a/tests/spirv/depth-texture.slang +++ b/tests/spirv/depth-texture.slang @@ -3,19 +3,6 @@ // SPIRV: OpTypeImage %{{.*}} 2D 1 0 0 1 Unknown -__generic -typealias DepthTexture2D = _Texture< - float, - __Shape2D, - 0, // isArray - 0, // isMS - sampleCount, - 0, // access - 1, // isShadow - 0, // isCombined - format ->; - [[vk::binding(0, 0)]] DepthTexture2D depthTexture : register(t0); [[vk::binding(1, 0)]] SamplerComparisonState comparisonSampler : register(s0); -- cgit v1.2.3