From d40931cc8bde13520ea45769cf94e7cc6cc9065f Mon Sep 17 00:00:00 2001 From: Ellie Hermaszewska Date: Fri, 15 Mar 2024 08:48:41 +0800 Subject: Mesh shader refactoring and bugfixes (#3702) --- tests/pipeline/rasterization/mesh/nested-component-write.slang | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'tests/pipeline/rasterization/mesh/nested-component-write.slang') diff --git a/tests/pipeline/rasterization/mesh/nested-component-write.slang b/tests/pipeline/rasterization/mesh/nested-component-write.slang index 68bb6dfb9..f55d5365e 100644 --- a/tests/pipeline/rasterization/mesh/nested-component-write.slang +++ b/tests/pipeline/rasterization/mesh/nested-component-write.slang @@ -33,8 +33,8 @@ const static uint MAX_PRIMS = 1; [numthreads(3, 1, 1)] void main( in uint tig : SV_GroupIndex, - out Vertices verts, - out Indices triangles + OutputVertices verts, + OutputIndices triangles ) { SetMeshOutputCounts(3, 1); -- cgit v1.2.3