From fcf83dbf9effab3bd98bad2b83b2468b7eb05cfd Mon Sep 17 00:00:00 2001 From: Tim Foley Date: Fri, 9 Jun 2017 11:34:21 -0700 Subject: Initial import of code. --- .../sascha-willems/dynamicuniformbuffer/base.frag | 14 +++++++++ .../sascha-willems/dynamicuniformbuffer/base.vert | 34 ++++++++++++++++++++++ 2 files changed, 48 insertions(+) create mode 100644 tests/glsl/sascha-willems/dynamicuniformbuffer/base.frag create mode 100644 tests/glsl/sascha-willems/dynamicuniformbuffer/base.vert (limited to 'tests/glsl/sascha-willems/dynamicuniformbuffer') diff --git a/tests/glsl/sascha-willems/dynamicuniformbuffer/base.frag b/tests/glsl/sascha-willems/dynamicuniformbuffer/base.frag new file mode 100644 index 000000000..496c70b14 --- /dev/null +++ b/tests/glsl/sascha-willems/dynamicuniformbuffer/base.frag @@ -0,0 +1,14 @@ +#version 450 +//TEST:COMPARE_GLSL: + +#extension GL_ARB_separate_shader_objects : enable +#extension GL_ARB_shading_language_420pack : enable + +layout (location = 0) in vec3 inColor; + +layout (location = 0) out vec4 outFragColor; + +void main() +{ + outFragColor = vec4(inColor, 1.0); +} \ No newline at end of file diff --git a/tests/glsl/sascha-willems/dynamicuniformbuffer/base.vert b/tests/glsl/sascha-willems/dynamicuniformbuffer/base.vert new file mode 100644 index 000000000..5440e88d2 --- /dev/null +++ b/tests/glsl/sascha-willems/dynamicuniformbuffer/base.vert @@ -0,0 +1,34 @@ +#version 450 +//TEST:COMPARE_GLSL: + +#extension GL_ARB_separate_shader_objects : enable +#extension GL_ARB_shading_language_420pack : enable + +layout (location = 0) in vec3 inPos; +layout (location = 1) in vec3 inColor; + +layout (binding = 0) uniform UboView +{ + mat4 projection; + mat4 view; +} uboView; + +layout (binding = 1) uniform UboInstance +{ + mat4 model; +} uboInstance; + +layout (location = 0) out vec3 outColor; + +out gl_PerVertex +{ + vec4 gl_Position; +}; + +void main() +{ + outColor = inColor; + mat4 modelView = uboView.view * uboInstance.model; + vec3 worldPos = vec3(modelView * vec4(inPos, 1.0)); + gl_Position = uboView.projection * modelView * vec4(inPos.xyz, 1.0); +} -- cgit v1.2.3