From e53ca9872f62ceb2bb86f5a00bdec033c1fda6fb Mon Sep 17 00:00:00 2001 From: Jay Kwak <82421531+jkwak-work@users.noreply.github.com> Date: Thu, 28 Nov 2024 23:40:52 -0800 Subject: Support nonuniformEXT for GLSL (#5695) Adding nonuniformEXT intrinsic for GLSL Co-authored-by: Ellie Hermaszewska --- tests/cross-compile/non-uniform-indexing.slang | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'tests/cross-compile') diff --git a/tests/cross-compile/non-uniform-indexing.slang b/tests/cross-compile/non-uniform-indexing.slang index 73483afae..dc53d5922 100644 --- a/tests/cross-compile/non-uniform-indexing.slang +++ b/tests/cross-compile/non-uniform-indexing.slang @@ -1,4 +1,5 @@ //TEST:SIMPLE(filecheck=CHECK):-target spirv-assembly -entry main -stage fragment -verify-debug-serial-ir +//TEST:SIMPLE(filecheck=CHECK):-target spirv-assembly -entry main -stage fragment -verify-debug-serial-ir -DGLSL -allow-glsl // Confirm that `NonUniformResourceIndex` translates to SPIR-V as expected @@ -11,5 +12,9 @@ float4 main( float3 uv : UV) : SV_Target { +#if defined(GLSL) + return t[nonuniformEXT(int(uv.z))].Sample(s, uv.xy); +#else return t[NonUniformResourceIndex(int(uv.z))].Sample(s, uv.xy); +#endif } -- cgit v1.2.3