From b8aab84e2c4c3e6d91d75ffcebfcc2f6e84da01c Mon Sep 17 00:00:00 2001 From: Yong He Date: Wed, 9 Oct 2024 12:18:19 -0700 Subject: Use user defined type name in glsl buffer declarations. (#5242) --- tests/cross-compile/texture-load.slang | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'tests/cross-compile') diff --git a/tests/cross-compile/texture-load.slang b/tests/cross-compile/texture-load.slang index 71f22b13a..167db7831 100644 --- a/tests/cross-compile/texture-load.slang +++ b/tests/cross-compile/texture-load.slang @@ -3,7 +3,7 @@ // Confirm that texture `Load` operations yield the // expected type when compiled to SPIR-V. -//TEST:CROSS_COMPILE:-target spirv-assembly -entry main -stage compute +//TEST:SIMPLE(filecheck=CHECK):-target spirv-assembly -entry main -stage compute -emit-spirv-via-glsl Texture2D inputTexture; RWTexture2D outputTexture; @@ -13,6 +13,8 @@ cbuffer C int2 pos; } +// CHECK: OpImageWrite + [numthreads(16, 16, 1)] void main(uint2 pixelIndex : SV_DispatchThreadID) { -- cgit v1.2.3