From 946a1b294e1e511d4bb32817d0c82828b5305113 Mon Sep 17 00:00:00 2001 From: jsmall-nvidia Date: Thu, 6 Jul 2023 10:21:50 -0400 Subject: Work around for NonUniformResourceIndex with non integral types. (#2963) * Work around for NonUniformResourceIndex with non integral types. * Make the non integral NonUniformResourceIndex, inline early. * Add a depreciated warning. --- tests/cross-compile/non-uniform-indexing.slang | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'tests/cross-compile') diff --git a/tests/cross-compile/non-uniform-indexing.slang b/tests/cross-compile/non-uniform-indexing.slang index 747ca2eef..22e00a212 100644 --- a/tests/cross-compile/non-uniform-indexing.slang +++ b/tests/cross-compile/non-uniform-indexing.slang @@ -1,7 +1,7 @@ //TEST:CROSS_COMPILE:-target spirv-assembly -entry main -stage fragment //TEST:CROSS_COMPILE:-target spirv-assembly -entry main -stage fragment -verify-debug-serial-ir -// Confirm that `NonUniformResourceIndex` translates to SPIR-V as expeted +// Confirm that `NonUniformResourceIndex` translates to SPIR-V as expected Texture2D t[10]; SamplerState s; -- cgit v1.2.3