From b0e150511a6a536c8ad9e74910b30ae179a10ec9 Mon Sep 17 00:00:00 2001 From: Mukund Keshava Date: Wed, 30 Apr 2025 16:07:02 +0530 Subject: Add subscript operator support in cuda (#6830) * cuda: Add support for subscript operator This CL adds support for the subscript operator for Read Only textures in cuda. Also adds a test for this. Fixes #6781 * format code * fix review comments * format code --------- Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com> Co-authored-by: Ellie Hermaszewska --- tests/compute/texture-subscript-cuda.slang | 61 ++++++++++++++++++++++ .../texture-subscript-cuda.slang.expected.txt | 7 +++ 2 files changed, 68 insertions(+) create mode 100644 tests/compute/texture-subscript-cuda.slang create mode 100644 tests/compute/texture-subscript-cuda.slang.expected.txt (limited to 'tests/compute') diff --git a/tests/compute/texture-subscript-cuda.slang b/tests/compute/texture-subscript-cuda.slang new file mode 100644 index 000000000..e64f42b19 --- /dev/null +++ b/tests/compute/texture-subscript-cuda.slang @@ -0,0 +1,61 @@ +// Test for verifying subscript operator support in cuda. + +//TEST(compute):COMPARE_COMPUTE_EX:-cuda -compute -shaderobj +//TEST_INPUT: Texture1D(size=4, content = one):name cudaT1D +Texture1D cudaT1D; +//TEST_INPUT: Texture2D(size=8, content = one):name cudaT2D +Texture2D cudaT2D; +//TEST_INPUT: Texture3D(size=8, content = one):name cudaT3D +Texture3D cudaT3D; +//TEST_INPUT: TextureCube(size=16, content = one):name cudaTCube +TextureCube cudaTCube; +//TEST_INPUT: Texture2D(size=16, content = one, arrayLength=3):name cudaT2DArray +Texture2DArray cudaT2DArray; +//TEST_INPUT: TextureCube(size=16, content = one, arrayLength=1):name cudaTCubeArray +TextureCubeArray cudaTCubeArray; + +//TEST_INPUT: ubuffer(data=[0 0 0 0 0 0 0], stride=4):out,name cudaOutputBuffer +RWStructuredBuffer cudaOutputBuffer; + +[numthreads(7, 1, 1)] +[shader("compute")] +void computeMain(int3 dispatchThreadID : SV_DispatchThreadID) +{ + int idx = dispatchThreadID.x; + + switch (idx) + { + case 1: + { + int var = 0; + float result = cudaT1D[0]; + // This is not supported in PTX. + //cudaOutputBuffer[idx] = result; + } + break; + + case 2: + { + int2 var = int2(1, 2); + float result = cudaT2D[var]; + cudaOutputBuffer[idx] = result; + } + break; + + case 3: + { + int3 var = int3(1, 1, 1); + float result = cudaT3D[var]; + cudaOutputBuffer[idx] = result; + } + break; + + case 4: + { + int3 var = int3(0, 0, 1); + float result = cudaT2DArray[var]; + cudaOutputBuffer[idx] = result; + } + break; + } +} \ No newline at end of file diff --git a/tests/compute/texture-subscript-cuda.slang.expected.txt b/tests/compute/texture-subscript-cuda.slang.expected.txt new file mode 100644 index 000000000..133a47e56 --- /dev/null +++ b/tests/compute/texture-subscript-cuda.slang.expected.txt @@ -0,0 +1,7 @@ +0 +0 +3F800000 +3F800000 +3F800000 +0 +0 \ No newline at end of file -- cgit v1.2.3