From 44c0a56974b664e50b2cb8cb6f10740b19c4e02f Mon Sep 17 00:00:00 2001 From: Yong He Date: Thu, 3 Dec 2020 08:23:05 -0800 Subject: Add shader object parameter binding to renderer_test. (#1622) * Add shader object parameter binding to renderer_test. * remove multiple-definitions.hlsl * Fix cuda implementation. Co-authored-by: Tim Foley --- tests/compute/interface-shader-param4.slang | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'tests/compute/interface-shader-param4.slang') diff --git a/tests/compute/interface-shader-param4.slang b/tests/compute/interface-shader-param4.slang index da57175e9..fe8e6b374 100644 --- a/tests/compute/interface-shader-param4.slang +++ b/tests/compute/interface-shader-param4.slang @@ -44,7 +44,7 @@ int test( } -//TEST_INPUT:ubuffer(data=[0 0 0 0], stride=4):out +//TEST_INPUT:ubuffer(data=[0 0 0 0], stride=4):out,name=gOutputBuffer RWStructuredBuffer gOutputBuffer; // Note: a constant buffer register/binding is always claimed @@ -53,7 +53,7 @@ RWStructuredBuffer gOutputBuffer; // that gets plugged in will involve uniform/ordinary data // or not. // -//TEST_INPUT:cbuffer(data=[0]): +//TEST_INPUT:cbuffer(data=[0]):name=gStrategy // ConstantBuffer gStrategy; -- cgit v1.2.3