From b8ade05df10a2774d3da5ef1fb2c7479ff48989a Mon Sep 17 00:00:00 2001 From: Yong He Date: Wed, 26 Jul 2023 12:23:53 -0700 Subject: Fix scalar swizzle causes invalid glsl output. (#3028) * Fix -fvk-u-shift not applying to RWStructuredBuffer on glsl output. * Add `transpose` to `ObjectToWorld4x3`. * Fix scalar swizzle causes invalid glsl output. Fixes #3026. --------- Co-authored-by: Yong He --- tests/bugs/glsl-int-swizzle.slang | 14 ++++++++++++++ tests/bugs/glsl-int-swizzle.slang.expected.txt | 4 ++++ 2 files changed, 18 insertions(+) create mode 100644 tests/bugs/glsl-int-swizzle.slang create mode 100644 tests/bugs/glsl-int-swizzle.slang.expected.txt (limited to 'tests/bugs') diff --git a/tests/bugs/glsl-int-swizzle.slang b/tests/bugs/glsl-int-swizzle.slang new file mode 100644 index 000000000..6dccf69f0 --- /dev/null +++ b/tests/bugs/glsl-int-swizzle.slang @@ -0,0 +1,14 @@ +// glsl-int-swizzle.slang + +//TEST(compute):COMPARE_COMPUTE:-vk -shaderobj + +//TEST_INPUT:ubuffer(data=[0 0 0 0], stride=4):out,name gBuffer +RWStructuredBuffer gBuffer; + +int getX(int4 v) { return v.x; } + +[numthreads(4,1,1)] +void computeMain(uint3 tid : SV_DispatchThreadID) +{ + gBuffer[tid.x] = getX((1).xxxx); +} diff --git a/tests/bugs/glsl-int-swizzle.slang.expected.txt b/tests/bugs/glsl-int-swizzle.slang.expected.txt new file mode 100644 index 000000000..98fb6a686 --- /dev/null +++ b/tests/bugs/glsl-int-swizzle.slang.expected.txt @@ -0,0 +1,4 @@ +1 +1 +1 +1 -- cgit v1.2.3